Andy Chalk writes: "A satisfactory conclusion is a vital part of any game. It's also the part a lot of them trip over; many solid games have been tarnished in the end by a weak finish. And although the potential conclusions I foresee for New Vegas may not be "weak," I don't expect them to be especially satisfying because one way or another I'm going to end up guilty of perpetrating an act I'm sure I'll regret. I know that Obsidian is aiming for emotional impact and good on them for having the stones to do it, but if they're going to insist that I choose my own story, then maybe that's exactly what I should do."