When Metal Gear Solid 4 assistant producer Ryan Payton honorably justified his team's video game, many of you wondered "Who?" and "Where can I get that hat?" To simplify it for the masses, while Metal Gear figurehead Hideo Kojima is the great river from which all ideas flow, Payton may be the dam that controls the flow of insanity. Yes, there are moments of surreality in Metal Gear Solid 4, such as soda addicted monkeys, hilarious send ups of irritable bowel syndrome and a woman in a giant wolf mech exoskeleton. But there are also plenty of technical ideas that must be implemented, with Payton aiding to implement a simplified control scheme and further addressing Western tastes. Based on the hour with spent with the game in a private meeting, MGS4 retains not only the series' artistry, it's technical implementation is reaching mad-genius levels, too.