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Ready Up: No More Mr. Nice Guy

You may have noticed that more and more games are including a morality system, where you can forge your own path making right and/or wrong along the way. The majority of games that feature this method of play are all role-playing games — most notably the Fallout series and the Fable trilogy. When I’d first experienced it in the original Fable, I had welcomed it as a way for me to really play the game the way I wanted to — especially when you didn’t really get this level of freedom with any other kind of game. Morality would be rather silly in, say, a golf sim anyway — who wants to gain evil points for sinking too many of the wrong holes?

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