It’s one of the biggest complaints gamers level at developers these days – that games are too linear. The word is almost used to describe a sin, or a regrettable attribute. If a game is too “linear”, it’s seen as another reason to avoid it.
no we don't...
While I play (and enjoy) games like Red Dead Redemption and RPGs like Fallout I prefer a more linear game myself. My time is quite limited and I no longer care about riding my horse across the entire game space for 10 minutes (just for 1 quest) when I could be having an epic fighting sequence for 10 minutes. Keep them short, fast-paced and super polished. That's how I like my games. On a side note: The biggest downfall of linearity? Being scared out of my mind playing Dead Space but having NO fear on the second playthrough.
*Looks at FFXIII* Do you really want more games like that?
*Looks at Uncharted 2* Guess you don't want more games like that.
diffrence is uncharted is ment to be linear final fantasy definately isnt
Uncharted is a proper "linear" game. Final Fantasy is supposed to be an RPG. Linearity depends a lot on the genre and overall style of the game.
So sick of Linear games this generation. It's nothing more than a cheap trick to paint beautiful worlds you cant explore.
Like I said above. It really depends on the type of game. Some games just don't call for it and having free roam at a certain point can break the momentum of the storytelling.
We have plenty of linear games as it stands. What we need is better games in general. Quality control in this generation of gaming has gone wayyyy downhill. We now live in the world of rushed games, and the "Launch day update"
And don't forget the day one DLC or content on disc that you have to buy a key to unlock. Many developers this gen won't finish a game before releasing and between those that finish games, a good part won't you access the whole game unless you pay more.
god of war is linear.....so f*** yes we do
There's nothing wrong with linear games, but to make 'em work devs have to pace 'em right. Look at Uncharted as someone already mentioned that... It has a formula that take you into a mix shootouts, climbing/platforming, puzzles and story parts. You don't feel limited because you are compelled to move forward. When you make a game linear you have to add gameplay mechanics or different enemies throughout the game and keep the story interesting (and if it's level based, better have a replay level feature and many hidden stuff, it adds replay value) or things are going to get boring, like in FFXIII. If you look into open flow games like assassin's creed, you still are compelled to move forward in the story, but the gameplay is enterily up to you what you'll be doing next, you may want to just go to every eagle view point, so you can climb for hours long, or you can make some side missions that get you more into combat... But when on the story mission is practically the only moment you get a mix of gameplays. So the challenge for devs is to keep the story compelling enough for you to make the follow through but insert breaks that are enough to compell you to make some side missions, but not so much they become boring or story breaking, as people will fall into endless side mission and felt the game much repetitive. If you make an open game you need more diversified side missions, like in GTA SA where you have a ton of different things to do, but they can't become an annoyance, like GTA IV phone call missions. It's all about balancing things right, a game can be good don't matter how linear or open. As I'm all about the story, I find myself likeing more games that have a linear structure, although I definetelly like the open structure more as it has more possibilities.
we need less stupid bloggers
Great article, I totally agree with you. Approved. :)
Real talk. Uncharted 2, God of War 3, Mario Galaxy, Bayonetta, Metal Gear Solid 4 (linear in terms of going from point A to B),....most of this generations best games have been linear. And they have the best stories too it seems.
Agree. Very good example of some great linear games.
Correction. Linear "story driven" games are not a sin. I'd rather a solid single player linear game than an open world mess.
I agree, that open world sh*t gets boring quick.. at the end of the day, chances are you may not finish the game.
There's nothing wrong with a linear game, as long as it gives you the option to explore. If you want to finish a game in 5 or so hours and not explore, good for you...but if you want to take your time and find everything and actually get your money's worth, even better.
Most of the open world games I've played were filled with uninteresting aspects, robotic NPC's to talk to,and tedious nonsense that just makes me stop playing, the game.
I'm alright with good linear games, generic games on the other hand...
I don't want games to be so linear that I only have one way of getting from point A to point B.
The first three Splinter Cells were fantastic linear games.
It about how the developers use the linear For example look at MGS4 (it just amazing) On other side FFXIII (most horrible popular game ever)
linear games are good only if they can be as epic as games like God of War 3 or Metal Gear Solid 4 or Uncharted 2. Otherwie, dont try cuz most fail
I like linear games for mobile platforms. :)
I couldn't care less if its linear or open world. As long as the game is enjoyable.
Nothing wrong with a linear game as well as non-linear. It all comes down to it being done well. Open world games are great, but in my opinion they can also run the risk of becoming overly tedious. I believe that there must be a balance, but I don't think we should see the end of linear games. There is a purpose to the game being linear I assume.
God of war,uncharted,MGS are all awesome games and best of the generation while RDR,Infamous,prototype,GTA all have the same concept...u roam freely and can kill people u either good or bad only difference is the character and setting....oh yea and they're all not so good games
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