Two years ago, I charted my review through Dead Space by calling out the various gaming archetypes that the developers pulled from in building a better deathtrap. That game borrowed from the best, drawing inspiration from genre giants like Resident Evil 4 and BioShock. Then, like a great musician steeped in the movements of those who came before him, they churned out a killer symphony that immediately made Visceral Games a developer to watch. As I slowly made my trek through that game’s nightmare, I stopped taking stock of its influences and found myself swept up in the ride. Dead Space was a big, brawny adventure that made its mark on my psyche and left me wanting to know where fate would fling Isaac Clarke next. In Dead Space 2, we catch up with our intrepid engineer and find that his journey through the doomed Ishimura was merely one ring in a rapidly spiraling Hell.