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Could the Wii be Nintendo's Achilles' heel?

hdwii.org says that they are in no way agreeing with Michael Pachter in saying that Nintendo not announcing the Wii’s successor will “Fail” no matter what. Failure is a bit of a harsh term to be throwing around in the realms of console gaming. Considering Ninty came in 3rd place in the console wars with the GameCube is irrelevant when you look at the success of the Wii.

Having said that, hdwii.org believes that Nintendo waiting for God knows when to announce the Wii, might put them on the back foot a little bit. While the PS Move and MS Kinect systems are in full force, it seems as though Nintendo are either resting on their laurels, or staying mum due to the fact that they wouldn’t want to steal any of the 3Ds’ product launch thunder away.

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ReBurn2438d ago (Edited 2438d ago )

Ah, the good old "mature audience" angle again. It appears that we have the age-old fallacy that mature gamers don't want what Nintendo has to offer.

One thing Nintendo has always been really good at is striking a balance with the people who think that gaming doesn't have to be all about blood, gore, murder and all-around senseless violence to be fun. They've proven that graphics are not the most important aspect of a game and that pure, simple fun still draws people in.

As someone who has been playing video games since before Nintendo released the NES, my perspective is that people put too much stock in the technology and not enough in their own imagination. Nintendo creates a lot like Disney creates. They know that there's an inner child in each of us that wants to come out and they try to appeal to it.

The notion that Nintendo has fallen behind or is no longer relevant because their stuff isn't technologically better than Microsoft's or Sony's is one that I find most curious. Nintendo is different. Their philosophy on home entertainment is different. And in the differences lies their strength. Success isn't measured by being the top seller on any given day, it is measured by longevity and the ability to keep doing what you love to do.

Nintendo has been doing this for a long time, and the company is very healthy. They don't have to stand toe-to-toe and duke it out to be a success. They've deposited billions of dollars in cash into their bank accounts since the Wii released, so they must be doing something right.

tl;dr - I don't think we need to worry about Nintendo. They aren't going anywhere any time soon.

Titanz2438d ago

Some people also forget to realize that the Wii is the cheapest gaming console, with amazing motion controls.

The PS3 and 360 mostly cater to the core audience of gaming, while the Nintendo Wii is more focused on everyone and anyone.People like to antagonise gamers who play on occasion(Casual gamers), and deem them hurtful to the gaming industry, but in reality- they're ones who've been purchasing consoles and gaming software all along!

I'm happy Nintendo's philosophy on gaming in general is based on the overall outcome of the consumers enjoyment.

Amphion2437d ago

Pachter is correct. The Wii 2 will go back to being as popular as the N64 and Gamecube at best. Nintendo had a one off fluke this gen and it won't happen again for a very long time.

TBM2437d ago

personally out of my 3 systems the wii is the least played one. the last 2-3 games ive played on it are SMG2, Epic Mickey, and NSMB. other then that i barely touch.

ill play it again when zelda comes out later this year.

whether way congratz to nintendo for their success this gen even though i dont care for casual shovelware games.

ChickeyCantor2437d ago (Edited 2437d ago )

How will it be like the n64 while the marketing decisions are just different compared to back then? ( N64 faltered by using Cartridges, this struck bad with gamedevelopers, but it did have one of the best games of that generation)

Why do people like you even express your opinion on stuff you don't even understand yourself?
( No, im not saying you can't have an opinion, but just giving one which makes hardly sense doesn't add anything to anything)

GameTavern2437d ago

Wow, this article is just... well I guess bad.

How is it Nintendo went from being the underdog from the Cube to the Wii and now are the underdogs when going from the Wii to I guess the Wii 2.

Everyone points out what Nintendo does wrong, and how MS and Sony are nipping at their heels, but when you are the front runner, and not by nickels and dimes, you are obviously the one who did something right. HD graphics are nice, no one would deny that, but how many of these HD games have sold as well as something like Wii Fit or Wii Sports Resort. At some point you have to wonder, if that's what the average consumer wants or needs in their games.

The same thing with "maturing" their audience base. There are hundreds of companies who can do "mature" games, hell take a look at the number of shooters on the market, while chase after a packed train when you can ride the one behind it on your own. Nintendo has more of the market (in terms of game sales) then most any two companies combine, and they do it with the fact that no one opposes them.

sarshelyam2436d ago

Maturing the audience is not the same as delivering Mature Rated games. It simply means offering games that would appeal to a matured audience (in age), with content that is compelling, provocative and fun.

I've had those experiences with a few Zelda games, but I certainly wouldn't call those Mature Rated. Catered to a matured audience? Sure...absolutely. That's the beauty of many Nintendo First Party releases. They're instantly accessible from a fidelity standpoint, beautiful and whimsical, but at the same time they challenge and engage even the most seasoned veterans.

Nobody can say that Super Mario Galaxy 2 doesn't have its share of challenges right? By nature, Mario has this all-ages accessibility, but Nintendo continues to deliver an experience for an audience that has grown with them over the last 20+ years.

Ayer992437d ago

OMG. The Wii isn't a failed System!

sarshelyam2437d ago

Certainly not, but perhaps a failed business model in the sense that it nearly abandoned the core audience that helped build the empire.

Consider this, for a moment. What if Nintendo catered to this core gamer instead of the quick burn economics of a family-friendly message. Sure, we might have a slower rise in adoption, but imagine the overall quality of games we might see instead of the over-abundance of me-too's that manifest in Party games, waggle demos, etc.

Then consider the following. Imagine a Nintendo that drove the industry not through the largest adoption rate, but with hardware that could feed the needs of every developer pushing the boundaries of game design. I don't think anyone could argue in favor of Nintendo creating a platform that is accessible to those desires because it simply wouldn't be true. They create wonderful worlds that are driven on familiarity, nostalgia, neither of which are exclusive to core gamers but, perhaps, anyone who simply has the knowledge of who Mario is. It's a motivation of inclusion that Nintendo rests on the shoulders of casual gamers or new adopters.

I can say, with a fairly objective tone, that the Good:Bad ratio of games on the Wii is certainly not in its favor. There are simply too many "me-too's" driving the business, and that speaks volumes to developers who don't have the budget or don't get the approval to develop on rival platforms.

GameTavern2437d ago

I would point out that the fallacy in your argument is just how bad the industry is hurting.

Look at how many studios and companies are going out of business trying to sustain this HD model. No one can afford to make anything that isn't AAA, but not everything can afford to be a AAA affair.

If anything, Nintendo has created a middleground for a lot of development houses this generation. Where you don't need to invest as much into a product to get a decent return, the problem is being heard in a sea of Me-Too products.

As for the ratio of Good: Bad games, who cares! At the end of the day, most of us on this site are wise enough to research our purchases ahead of time and buy accordingly. Who cares if there is shovelware on the console, don't buy it! I don't buy every game on the 360 and Ps3, not sure why everyone has to concern themselves with shovel ware.

sarshelyam2437d ago

@GameTavern

I think that's a bit of an over-exaggeration on your part. Look at the digital model that is making the same studios sizes of those going belly up, plenty of cash. Joe Danger is one example I'd cite, in particular, broke even on launch day. How do you suppose that happened as it's certainly not a AAA benchmark?

In concerns with the shovel ware, it wouldn't exist if there wasn't an audience and, sadly, that audience is the same that has made Nintendo's current business model successful.

Gr812436d ago

Failed Business model? yet it has wiped the floor with BOTH competitors, making more money off their ONE console than either competing company has combined. And accounts for nearly 50% of all gaming revenue..yeah failed business model. Abandoning the core audience? That doesn't even make any sense, I've heard that line spewed for years but don't really understand the meaning.

Seems like a company mouthpiece used to marginalize the consoles success. I don't list games like others on here do to prove a point, just that I don't see how any one can still spout that bull shit line with a straight face. Wii has the most diverse library of games this generation. PS2 had a good-bad ratio as you call it that was not in its favor either..so? Or are you using double standards to make conclusions?

Oh N4G, when will you grow up?

sarshelyam2436d ago (Edited 2436d ago )

@Arius...I'm guessing you barely read up the point where I said failed business model and even then, only concentrated on those three words. Had you actually read what I said you would realize I was citing their neglect to the core consumer...the consumer that's grown and matured since their first console outing in the 80's.

My entire stance wasn't that Nintendo's business model, in general, has failed them. More simply put it's that the aspect of the business model and who they're actually catering to, that has failed them. You can spin my words any way you like, but until you start reading beyond the three words you use to solidify your rather unstable & defensive post...move along.

My post was not made as an anti-Nintendo campaign, I love my Nintendo games...love them to death, but I'm not blind to call it a success just because the numbers look nice on paper. It's my opinion that Nintendo, today, doesn't cater to my tastes as a matured gamer. I'll continue playing the Mario's and Zelda's, the Metroid's and Kid Icarus' and what have you...but those games represent but a fraction of a library that, simply put, isn't for me.

You have the audacity to try and point holes in my statement and carry yourself as some holier than thou user who doesn't stoop to industry vernacular, yet you do exactly that by referencing the PS2 library similarities to that of the Wii. Double standards indeed. Or, should I say, Pot calling the Kettle black? I'd also urge you to steer clear of arguing a point when, you yourself, admit not understanding the meaning of a phrase. You sort of back yourself into a corner entering a debate when you only understand one part of what's being discussed.

It's users like yourself who lack the comprehension to actually understand what they're reading, and reply in an educated manner before jumping to conclusions and misinterpreting the words of others. Have fun with that!

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sarshelyam2437d ago

VALUE & FAMILIARITY!

They always deliver a value in their hardware and software. In an age where developers are constantly driving the cost of software up, Nintendo delivers their top-tier titles at $10 less. To any family or casual audience, that's incredible.

I don't care who you are, if you consider yourself a "gamer" or not, chances are you know who Mario is. It's this familiarity that makes a Nintendo platform so accessible. People don't need to feel like they've grown up with the company and their product, they simply know of Mario and that makes the audience feel like part of a group even before a purchase.

That said, it makes complete sense Nintendo wouldn't want to undermine interest of the 3DS. For starters, they have a lot to prove with the beast that is the NGP on the horizon. However, I really don't understand how a home console would deter a handheld sale. To me, they're offered to two different demographics. You have a few of the folks, like myself, who will inevitably buy both...both I don't think many are ever really weighing a purchase between a handheld system, or a home console.

I suppose part of the problem is indeed attributed to Nintendo resting on their laurels. It took how many years of "core" gamers fighting tooth and nail to have their voices heard, and finally at E3 2010 those core gamers were given an answer with a showing of Sin & Punishment, Zelda: Skyward Sword, Donkey Kong Country Returns, Metroid: Other M, etc., etc. To me, it was a bit too little too late, especially when you consider that know matter how wonderful an experience any of these games are, most of them are driven on a nostalgia factor many of us overlook.

Hell, I'll buy each and every Zelda blindly, even when I realize that at its core it's basically the same game with the same motivation...no real innovation so to speak.

I sincerely hope Nintendo is looking at everything they've learned with the Wii and doesn't let the quick burn success drive the business model. They've finally acknowledged the core gamers, now keep them with solid releases.

Nintendo has never been one to really move with the industry benchmark of graphical fidelity, but maybe it's about time they do? I'd love to look at any one of my Nintendo system's as the superior offering in formats, but at the end of the day it's the warm coddling of familiarity and nostalgia that win over a quality product...and as a gamer who wants more, that's sad.

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