Since its transformation from a big boxed game developer to a download-centric house with multiple projects going at once, San Francisco-headed independent developer Double Fine has released two games: Costume Quest, late last year, and now Stacking, which puts the player in the persona of a Russian matryoshka nesting doll on an adventure to rescue his siblings.
The game was originally devised in Double Fine's Amnesia Fortnight -- a two week game jam in which the developers at the studio broke into teams and worked on small projects, which became the genesis of the studio's new download game focus. It combines the sense of humor of a classic adventure game with new-style gameplay.
In this extensive interview, Lee Petty, the Double Fine art director who lead the Stacking project, and the studio's creative director Tim Schafer discuss the creative process that lead to Stacking.
They also touch upon how download games fit into the current gaming landscape, working with publishers and marketers, and where the title of this article came from.