Ryan Hauser writes, "Exclusivity – we have all heard the term before. But to each gamer it can hold a very different meaning. For some gamers, an exclusive title can be cause for celebration. But if you spend enough time on videogame forums, it becomes clear that most gamers would rather use the idea of exclusivity as a weapon, and as a means to brag about their superior gaming device. But when all is said and done, exclusivity is nothing more consumer loyalty, and this is exactly why so many gamers are so defensive about their precious exclusives. Crysis for example, was originally a PC exclusive title which hinged on its outrageous system requirements and stunning visuals to garner the envy of all PS3 and 360 owners alike. Now, EA has decided to widen its audience by bringing Crysis 2 to the console owners of the world – and I couldn’t be more thrilled. But like Square Enix’s decision to bring Final Fantasy XIII to the 360, many view the exclusivity loss as something to look down on. Like Square Enix, EA’s decision to go multiplatform is just a way to increase profits, allowing the company to create more of the titles that gamers know and love. With the support of two major console brands, the Crysis franchise has a chance to flourish. So I ask, why all the fuss?"