Top
70°

Analysis: High Aspirations for High Scores - Bulletstorm and How Points Change Play

Gamasutra contributor Andrew Vanden Bossche looks at the unexpected moments when games take us behind the scenes, and the details of how game design engages us. This week - on high scores and People Can Fly's Bulletstorm.

Read Full Story >>
gamasutra.com
The story is too old to be commented.