Khye Davey from AAG writes: "Whatever you thought of LittleBigPlanet (LBP) when it was released in 2008, few could deny that it was a fresh approach to gaming. Media Molecule had managed to create a fantastic platform where young and old, male and female alike could find something to draw them in. LBP was a creative world with a great art style and the ability to customize your sackperson drew in many (including my wife). Importantly the gameplay was fun and collecting items gave reason to replay. All this was good, but what really made it stand out was the unprecedented level of community involvement. Being able to make your own levels and allow others to play and rate them has led to literally millions of extra levels being made and extended the shelf life considerably. Now LBP2 has arrived with new features and even more stuff to collect. The question is - do these additions improve it, or is it a case of “If it ain't broke, don’t fix it”?"