Water, Ice, and Steam Forecast! Fluidity's Debut Game-Play Hours Report

"Fluidity was released on December 6, 2010 in North America through Nintendo's WiiWare service. Fluidity was developed by Curve Studios and published by Nintendo. The game is available for download through the WiiWare service for 1200 Wii Points, which is $12. How many hours have Wii owners spent sloshing and sliding their way through Fluidity, in the 64 days reported? Let's take a look!", says in the introduction.

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CoffeewithChess2841d ago

If you have played and beaten Fluidity, about how many hours did it take you to complete? I've only played the demo for it.

Smacktard2839d ago

I haven't 100%'d yet, but I'd say I'm close to the end. I imagine I put at least 10 hours into it so far. It's well worth the buy.

CoffeewithChess2839d ago

Thanks for the feedback! When you said you haven't "100'd yet", do you mean completing just the main story...or collecting everything in it?

Smacktard2839d ago

I mean completing every single thing in the game. The only reason I haven't 100%'d it yet is because I got side-tracked by Donkey Kong Country Returns and then Majora's Mask.

I'm gonna finish it off after I complete Majora's Mask.

CoffeewithChess2839d ago

My wife and I just completed DKCR with 102%...we have had a blast with the game, and we're now going back to do the other two "challenges", but it will probably take us a long, long time to complete them.

I enjoyed the demo for Fluidity, and perhaps once I finish my current gen backlog, I'll pick it up...thanks a lot for the feedback!