A game should end better than it begins, but lately a lot of them don't stick the landing. Here's a quick primer on what's gone wrong and how to do it right.
I agree. The Call of duty games don't have very good endings. There aren't those moments when you are like:F**k yeah take that B***h!! (Maybe Black Ops, but by then I was to bored to give a S**t) The games usually end in cliffhangers. Because we all know that next year they will be back to rape our wallets, again.
BitMob your articles are terrible.
"•Halo: Reach pays off on its foregone conclusion (the destruction of a major human colony), but you still stand your ground, refusing to retreat, surrender, or give in. You invite the monsters to come get you if they can...and inevitably, they do."
Although REACH, is a great game, this statement is just saying that it ends like any other game these days: No Boss, waves of enemies, cutscene, end. I don't see how it's any better than the rest of the game. This is what people complained about in Arkham Asylum and that game was wonderful.
Also, I know it's hard to give PS3 some love, but Heavy Rain had 17 great endings.
That guy cites Heavy Rain in every other thing he writes. I think maybe he just gave it the week off.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.