Gamasutra got a tour of High Moon Studios, the developer of Darkwatch recently acquired by Vivendi Universal, and offers an in-depth look at the studio's tools, techniques, strategy and inspiration, as the studio preps for The Bourne Conspiracy. This comprehensive 11-page interview also discusses and compares tools and developments for PS3 and Xbox 360.
In the interview, Gamasutra talks to High Moon's technical department head Clinton Keith (pp. 1-3), co-founder and chief development officer Chris Ulm and design director Paul O'Connor (pp. 5-6), co-founder and chief creative officer Emmanuel Valdez (pp. 7-8), and president Peter Della Penna (pp. 9-11).