Submitted by KingJFS 1669d ago | preview

Killzone 3 Beta Impressions | Warp Zoned

Warp Zoned writes:

"Killzone 2‘s multiplayer confused many casual shooter fans with its weighty movement and gun handling, but offered a treasure trove of depth and strategy for players who wanted a little more from their online experiences. This time around Guerilla Games strove to make the game more accessible to the console demographic while expanding on the strength of the last iteration. Killzone 3‘s multiplayer represents a culmination of compromise and innovation, showing off the characteristic production values and quality that no other developer can really claim." (Killzone 3, PS3)

OGharryjoysticks  +   1669d ago | Well said
Kilzone 3 dwarfs other shooters.

"showing off the characteristic production values and quality that no other developer can really claim."
mayberry  +   1669d ago
So much awesomness in the beta! just did the "motar" perk! wow!
Mr Tretton  +   1669d ago
Mortar? It's not really a 'perk'
-Alpha  +   1669d ago
Mortar strikes have gotten me some awesome multi-kills. I love those things. Unfortunately people are catching on and are stealing my mortar beacons >:(

I think only tactitians should be able to use them.
#2.2 (Edited 1669d ago ) | Agree(9) | Disagree(1) | Report | Reply
HeavenlySnipes  +   1669d ago
I agree completely
At first when I got a mortar beacon I thought I was the only one that knew. Now people wait for me too capture TSPs to steal them
-Alpha  +   1669d ago
I used to pick them up stealthily so no one else would see it :P

I love reigning death on the enemy as they are usually confused and have no idea how they die.

Multi-kill chirping sounds are the best feelings of gratification I get.

They definitely need to let only Tactitians use them. It seems best fit towards them anyway. I also think infiltrators should be able to steal enemy beacons
SuperDopetastic  +   1669d ago
I like being tactician,and i loved using the M82 esp in Killzone 3 but the M82 isn't as great as before,I've been using marksman because the STA-52 caters as my better weapon in this game.I wish we could choose which assault rifles we wanted to use because I really like being a tactician :(
xAlmostPro  +   1669d ago
Haha i loved only knowing about them at 1st, you could tell people were like "wtf was that and how do i get one?" lol.. now more people know and you go to pick it up and its gone :(

Although this review was pretty spot on, the beta/multiplayer in killzone 3 is fantastic, it's actually like a breath of fresh air for me right now.. and this is another reason it deserves a solid 9 score at the very least.
NeloAnjelo  +   1669d ago
Mortar isn't a Perk. You pick it up when you capture the spawn point next to that area. Any tactition can do this and any member of his team can pick it up once captured... Of course this means you need a tactition to actively capture these points and support from his team to do so. Hence team work.

Killzone doesn't have perks.
Mr Tretton  +   1669d ago
It does kind of have 'perks' actually
xAlmostPro  +   1669d ago
It does have perks, you unlock a certain set "all classes" which you can assign one thing to each class be it 'armour' 'extra ammo' 'silent footsteps' and im sure there's another
Urrakia34  +   1669d ago
The beta is great! Too bad I haven't been able to connect in 3 days:(
mp1289  +   1669d ago
keep trying, play botzone and then go back and try again. I have been able to play every day like this, though today was the hardest
EmperorDalek  +   1669d ago
Only problem is the map is too big for the time limits they have imposed for Warzone rounds.
-Alpha  +   1669d ago
The problem with the map is that it is heavily biased towards the ISA. They have two immediate spawn points and the middle spawn point is closer to them. The Helghast's spawn points are farther out and take longer to reach.

The map size is fine, but I hate how assassination targets hide deep in their own territory, it makes the mode impossible to win.
EmperorDalek  +   1669d ago
Assassination rounds last 60 seconds or so. On a map that size with only 12 v 12 you need longer. 60 seconds is just a joke.
-Alpha  +   1669d ago
Yeah, I agree. Thing is, when Assassination happens my immediate plan is to capture a close spawn point but by that time the Assaasination game is over. It's too easy to win.

Either make the boundaries smaller or increase the win time IMO
SuperDopetastic  +   1669d ago
you know what i think would be really cool.As each second passes make the boundaries smaller and smaller this would force the assassination target to constantly move around
xAlmostPro  +   1669d ago
I disagree, i love assaination.. because im handy with a sniper mostly. The 'red zone' forces them to atleast be in an open part of there there territory so with a sniper you can easily get them through openings and such if your in the right places..

playing with my buddys, everytime its assination i get a "do your stuff lewis(me)" lol.

Sometimes though they will find a corner that just puts them out of the zone but still heavily covered, but it's not often and its nothing running round the opposit way with the infiltrator class cant usually solve.

I think the teamdeath match only game mode needs a longer score limit though, it's always over so fast :(
sashimi  +   1669d ago
The Beta has actually been tons of fun and I'm not really a shooter fan although i play a few mainly for SP. But it was surprisingly fun and i also managed to get a buddy of mine into it also and he is also not a big MP shooter fan.
#5 (Edited 1669d ago ) | Agree(2) | Disagree(0) | Report | Reply
nix  +   1669d ago
there's always a first time. i'm not a fan of FPS at all. but KZ2 was the only game i picked up because it was just too great to miss. not only did i finish story.. i played online too until i became a general.

no wonder i'll be picking up KZ3 and playing MP.
Esena  +   1669d ago
Wow. I just played for 20 minutes trying to calibrate my Move settings, and I gotta say I got them pretty close to perfect (for me of course) My reactions and accuracy are much much better. I am looking forward to adopted the Move controls as my default setting! WOO!
PS360PCROCKS  +   1669d ago
The 3D is awesome! Snow flying out of the screen is cool haha
RONSTERMONSTER   1669d ago | Spam
gamer2010  +   1669d ago
My Killzone 3 beta impressions? Awesome. Two thumbs up! Honestly, this game's multiplayer just clicks with me. I'm not saying it will be that way for everybody, but I really love it.
KingJFS  +   1669d ago
I chose the Xbox 360 over the PS3 and I think I made the right choice. But damn... I will forever be jealous of the fact that I can't play any of the Killzone or Uncharted games.
Close_Second  +   1669d ago
Only thing I really dislike is the cross-hair, especially when with ISA weapons. That bright green cross just looks terrible. Is there any way to select it to be like it was in KZ2?
NeloAnjelo  +   1669d ago
No there is no way to do this. Your weapons are not customisable. There are advantages and disadvantages on both sides though. I always found the ISA weapons to be slighly more accurate at longer ranges, while the Helghast weapons are more powerful at closer ranges. This could be just me though.

The helghast assault rifle didn't even have a dot sight in KZ2. thats why the M82 was so widely used.
Mkai28  +   1669d ago
My impressions? The graphics and lighting are supurb,the colour is welcomed in this game. I like the fact that you get you're kills.

The aim is a bit off like the gun is too heavy, but that is probably because I didn't adjust the sensativity controls. Or could be I have to put the tv on gamemode.
I also like how you or you're victims scream out in agony.
NeloAnjelo  +   1669d ago
Even the map design is great. The Helghast sapwn higher up so have they have advantage of higher ground. However the ISA spwan closer to the objectives of Capture and Hold, Search and Destroy and Search and retrieve. This is great I think.

"KZ 2's multiplayer confused many casual shooter fans with its weighty movement and gun handling, but offered a treasure trove of depth and strategy for players who wanted a little more from their online experiences..."

I couldn't have said it better myself. Although KZ3 is less hardcore, it still offers a team based approach to objectives. The dynamic spawning is also much welcomed.
rmx687  +   1669d ago
xtremegamerage  +   1669d ago
I still wish you had some very very large levels, aka BF1942,BF2 type thing, with space ships and armoured jeeps etc. Would be fking awesome.

Still love the demo and i'm sure the full game with be great.

Cannot wait for BF3 as well:)
NeloAnjelo  +   1669d ago
Yeah man. I know what you mean. An ISA or Helghast ship level would be great in KZ3. They were large maps in Kz2 though, like Pyrus Rise and Visari's Hammer. See you in the Warzone!

Add comment

You need to be registered to add comments. Register here or login
New stories

Learning to Play BattleCON Online With the Devs - Cliqist

49m ago - Serena Nelson writes: "Despite being in an early build BattleCON Online already looks great and i... | PC

Amnesia: Memories - PS Vita Review | Chalgyr's Game Room

49m ago - Chalgyr's Game Room writes: Amnesia: Memories is an excellent entry into the growing visual no... | PS Vita

Top 5 Movies To See This Month

Now - The month of September has Johnny Depp portraying an enraged criminal, a group of climbers trying to make it home safely, and the return of the sur... | Promoted post

The Steam Version of Secret Ponchos Truly will be the Most Wanted Edition | Hardcore Gamer

1h ago - The PS4 version of Secret Ponchos is not exactly lighting up the “most played” charts for the sys... | PC

Apocalypse Cow is the Itchy & Scratchy of Indie Games | Hardcore Gamer

1h ago - Those who continue to watch The Simpsons in recent years tend to agree: no matter how shaky some... | PC

PAX Prime 2015: PVE in Orcs Must Die! Unchained is off the Leash | Hardcore Gamer

1h ago - Robot Entertainment has side stepped any concern with the recent addition of a PVE mode. | PC