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PS3Land Interviews IDV Inc. | SpeedTree

Recently PS3Land had a chance to interview Kevin Meredith, Director of Business Development at IDV INC. and SpeedTree. Basically the interview went over some of the things that SpeeTree offers for next gen development and what to expect to see in the future.

If you dont know what SpeedTree is then your in luck because this interview will provide information about the tool and all the games you will find it in.

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The_Firestarter3688d ago

What nice looking vegetation and trees! I like how those houses look too, very impressive.

SDS Overfiend3688d ago (Edited 3688d ago )

Just what this Gri-System needed Prerendered Trees program.Creating Trees and it mutiple effects on PS3 and ps2 hardware is very difficult (Just imagine wanting to make multiple trees Blow at different rates and individual Leave section move with limited memory). Notice that this is on PS3 Side Instead of 360 (although this is in Oblivion.) because PS3 Developer cannot Develop Trees With all of it splendor because Spreading the info is a pain in the ass and along with Memory issues, time consuming and Funds makes this a Bit Better for Developers that are small budgeted. So this is Good News for Sony's developers.

NoUseMerc3688d ago

Well I would say this is good news for developers of all consoles. I was the one who did this interview and I can list tons of games that use SpeedTree on the Xbox 360.

-Oblivion
-APB
-Two Worlds
-Saints Row
-2 Days 2 Vegas
-Project Gotham 3
-ect.

so its not just Sony.

Ken Kutaragi3688d ago

Hey, its Barbie Ken here, I just want to say that this new speedtree technology looks gr8 and that it will benefit the tru next gen consoles entirely. BTW...could you buy a pos3? I need the money!1!!one!1!one

Bhai3688d ago

We have yet to see SpeedTree technology to its fullest for as we've seen in Oblivion, PGR3 and Full Auto, there is nothing but cross-textured branches without individual leaves(as the SpeedTree images show, there are all individual branches having individual leaves) so this procedural approach has yet to be developed to the level that even the wind effects may be shown !