Dark Souls is announced, and will be even harder than its predecessor. Is this necessarily a good thing? We want to know what you think.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."
Danish from eXputer: "FromSoftware's unique approach to difficulty in their games allows players to customize their own experience, which is really cool."
"Souls Like" is a literal genre.
I'd just like to point out that Rise of the Ronin which recently released is in large part a Souls Like as is the upcoming Stellar Blade. And both games have 60 FPS.
More? Like every other game in the last
5 years has “Souls” elements or difficulty. I think we need to pump the brakes a bit Jesus they don’t all the the “grind or die”/“get good” mentality.
Bring it.
Why do game "journalists" always have to find fault with everything? They said the game would be harder, and people complain. If they said the game would be easier, people would complain and say that an easier difficulty would take away with what made Demon's Souls so special. If they said it was the same difficulty, they would be either blaming 360 owners for From Software not making the game harder than Demon's Souls because PS3 owners were already used to the difficulty, or that the devs weren't changing the game enough by keeping the same difficulty and that, in a "franchise" so centered around difficulty, the fact that it wasn't increased in the next game is a fault.
Whine whine whine. The game isn't even that hard. All attacks from enemies are avoidable if you are good enough. If you do get hit, you are usually dead in 2 or 3 hits. You know what other game kills you in 2 or 3 hits? Mario. That's right, that little kiddy game you played when you were 4 years old has the same difficulty as Demon's Souls. Both games are based around the concept of playing each level over and over and through trial and error, figuring out how to best beat the level, where to go and when to go there, what attacks to use on which enemies, etc etc. Oh but Mario even had a limited amount of lives, and Demon's Souls has unlimited lives. Hey guess what, Mario is harder!
Grow a pair and stop bitching that the game doesn't hold your hand like every other game out there these days. No one had a problem beating games like Mario (and much harder ones) back in the day, why is it such a big deal now? Most 8 hour games these days hold your hand so much that they never want you to die, because it would interrupt the flow of their made-for-tv-movie quality story.
Erm, we weren't whining. We were asking whether or not people enjoy a more challenging gaming experience, and if so, why. Apparently you do, so well done.
Sometimes harder is better but a well balanced paste is much better and that why this game is great "if is like DS"
I guess i forgive from S. im getting this bb day one .
Harder! Dude I could barley handle the first one =/
haha but i guess thats what made it fun.