When it comes to role-playing games, few things are as important as story, choice and dialogue. But when it comes to Deus Ex: Human Revolution, a game Eidos Montreal hopes will enhance the series' legacy, story, choice and dialogue are the most important things. This is where lead writer Mary De Marle comes in.
Speaking to Eurogamer ahead of the game's release, Mary reveals how videogame writers meet the challenge of the modern-day RPG, and dishes the dirt on how developers create spiralling conversation trees and simulate sophisticated player choice. She also discusses how conversation boss fights can be won and lost, and even leaves room for a word on Bill Gates and Richard Branson.