As part of a series of behind-the-scenes exposés into L.A. Noire’s painstaking recreation of 1940′s Los Angeles, production designer Simon Wood explained how the team compiled a massive amount of reference material and design briefs.
Only talk and no gameplay. This is killing me.
Any game that has R* on the box never shows gameplay before release. Just how they roll.
They show Gameplay videos.
Yeah but I remember people were obsessing over a leaked picture of Niko in cover cause that was the first time they saw actual gameplay and not a picture of a cutscene. R* releases a bunch of trailers of cutscenes and like right before release they show more gameplay.
Till today Rockstar has never shown gameplay videos of the games they develop and all there games are always top secret without revealing story or characters they use. They just release trailers and facts about their games.
140 “production bibles”? It's apparently a polytheistic religion; their gods are Cheech and Chong.
I have a bad feeling about this game.
I am with you this game has insane and yet weird animations. but the same guy who is behind this was behind getaway i hope he learned something about games getaway 1 had a good story but when it came to gameplay it was bad but i hope RS team help them out on gameplay side of things. is this game gonna be on one disk for xbox360?
Guys come down no need get bad feelings rockstar and team bondi going release info on the game when ready. Remember RDR was looking bad when rockstar was developing it switch studios now look at it just wait and see.
I'm actually really looking forward to this game. It's got all the ingredients to be great, and Rockstar's involved. Everything open world they touch turns to gold.
Finally, an article that says Team Bondi and not "Rockstar's L.A. Noire"
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