Brett Elston writes: "I was a huge, huge fan of the first Bionic Commando Rearmed - to me, it was a perfect HD update to a beloved NES classic, with slick visuals, a kickin' soundtrack and intentionally cheesy, over the top dialog. The new coat of paint was all well and good, but the real draw was the multipurpose bionic arm, and how every single aspect of the game was built around this one ability. The arm extends outward like a grappling hook, snatching platforms and swinging the hefty Nathan "Rad" Spencer through each level with improbable speed and grace, and it doubles as an offensive weapon that can deflect bullets or push baddies to their death. Most notably, the arm can grab ledges as you plummet into a bottomless pit, saving you at the last second and swinging you back onto solid ground. It's an amazing, entirely unique sensation that only Bionic Commando (and Rearmed) have pulled off."