Does a game need to be fun to have merit, or can inspiring ideas alone make the experience worthwhile?
Great points. A one-size-fits-all measuring stick doesn't work for judging quality.
It's a video game. FUN! Duh!
Eh. A game can have all the meaning and inspiring ideas in the world, but if it isn't fun to play then I won't stick around to discover them.
Inspiring ideas and meaning can certainly add to the fun for many people and make for a more profound experience. If inspiring ideas are making the experience worth while you might just be having fun. It is nice to see an article like this. Great to see a website churning out something other than lists, well done.
Yea what pozzle said, truth betold i would not ever play a game that wasnt fun for me it would be basically watching a movie
Enjoyment is most important.
I wouldn't call Bulletstorm inspiring but I have played the demo 7-8 times and am buying it first day....It's all about fun. A game can be inspiring or meaningful all it wants but if it isn't fun, it isn't in my library
But, it's weird to think about. I think to answer the question you have to define what fun is. What is my definition of fun? Does being immersed in a game automatically count as fun? Or would it have to be a more immature definition of fun to mean you're smiling and having a great time and not taking the game seriously? Like one game that I think was very meaningful to me and not necessarily super fun would be Heavy Rain. The gameplay was more of a hassle than fun to play, and once my kid was taken, I was serious business about getting him back and I felt super responsible about it. There were times where my adrenalin was pumping, but I wasn't thinking "ohmygoodness this is a blast!" i was more thinking "holy shit I need to get past this to get my stupid kid back, because I <3 Ethan and I want him to not kill himself." and I thought the whole thing was interesting. I don't know if it counts as fun. This whole argument is confusing to me. I don't mind games that are just plain fun, and I don't mind if games are meaningful without being superficially fun. I don't think there is a correct answer to this question.
The definition of fun is things that make you smile inside, and shart a little.
I believe that when you are immersed in a game, you create meaning in the experience you partake in. If you create meaning, you therefore have your own feelings towards the game and it's impact on you. There are insanely fun games that I play that do little in terms of story and/or character development. These have nothing to do with meaning. A shallow "Splatterhouse" like game can still strive for meaning, as was the intent of it's developers. They made a game they felt served a better purpose, entertained a specific crowd. They figured that having the conventional arena with enemies preventing you to go to the next room may give the player the ideas of what the game believes in, both from the development point of view as well as well as how much you believe or relate to the events that happen in a game.
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