Player Affinity writes: "If you’ve bought a new game within the last couple of years, odds are you’ve been miffed by the almost instantaneous announcement of DLC that is priced at one sixth of the game you just bought. Due to the way games are made nowadays this is largely the reason for the surge of DLC being released so soon after the release of a game. We’ve all heard the official statements that state x section of x game was developed by a different team and therefore was held back, or certain parts were developed under a separate budget. Both of which are true in some cases but it’s simply the price of the DLC that carries the sting. When you’ve gone out and paid £40/$60 for a game and then content that is already on the disc is announced as DLC, customers have a right to be annoyed. How would you feel if you bought a car and then found out you had to pay for your doors separately?"