Careful management of player expectations is a critical part of modern game design. Should developers reveal the course of their game to the player or gamble on the element of surprise?
Seems to depend on the title. Knowing that Final Fantasy 13 was going to be very linear for a long time helped me enjoy it. Now I'm at the open world part where half of the normal monsters are as hard as bosses. Great.
Seems like a hard thing to determine. I'm all for surprise, but you gotta be able to market the game so people will buy it in the first place.
They should market the game in it's entirety when it comes to gameplay, IMO. Won't happen in the Marketing World though....
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.