Careful management of player expectations is a critical part of modern game design. Should developers reveal the course of their game to the player or gamble on the element of surprise?
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
Love single player RPGs? Here at HardcoreDroid we've complied a list of the top ten offline Android RPGs as of 2020.
Sales ranking announced by Famitsu. This time, we bring you a summary of estimated weekly game software and hardware sales from March 25th to March 31st, 2024.
Hardware Sales (followed by lifetime sales)
Switch OLED Model – 42,957 (6,958,780)
PlayStation 5 – 18,272 (4,713,002)
Switch Lite – 8,302 (5,793,705)
Switch – 6,274 (19,755,912)
PlayStation 5 Digital Edition – 2,574 (746,561)
Xbox Series X – 938 (252,674)
PlayStation 4 – 679 (7,925,339)
Xbox Series S – 438 (306,446)
New 2DS LL (including 2DS) -6 (1,192,906)
Rise of the ronin sold twice as much as Dragons Dogma 2 this week...but no articles about that. It's only news if a PS exclusive is being outsold.
Seems to depend on the title. Knowing that Final Fantasy 13 was going to be very linear for a long time helped me enjoy it. Now I'm at the open world part where half of the normal monsters are as hard as bosses. Great.
Seems like a hard thing to determine. I'm all for surprise, but you gotta be able to market the game so people will buy it in the first place.
They should market the game in it's entirety when it comes to gameplay, IMO. Won't happen in the Marketing World though....