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Submitted by bask_in_glory 1179d ago | news

D&D: Daggerdale To Be A Trilogy?

"...Anyone who has a working knowledge of 4th edition (excluding myself) will know that characters can advance beyond this, training towards the prestigious rank of 30, summoning questions as to whether Daggerdale is just the first of several D&D games Atari hopes to publish for home consoles. Chen even confirmed that characters will be transferable beyond the first instalment which, as previously reported, is due to land sometime in spring..." (Dungeons & Dragons Daggerdale, PS3, Xbox 360)

colossalblue  +   1179d ago
I always found it slightly odd that D&D titles never really took off in a big way on home consoles, maybe this is the start of a new push!
hay  +   1179d ago
And 4th edition should transition even better to video games than 3rd. My personal feelings as an oldschool gamemaster.
It sucks though it's dungeon crawler with pre-set four characters.
Where's the freedom of InfinityEngine based RPGs? This doesn't sound good. Bah, it's terrible.

Since they're making it on heroic levels 1-10 there will probably be some kind of DLC/sequels for paragon and epic levels.

But on the other side it reminds me of good old CPS D&D arcade slash'em'ups.
#1.1 (Edited 1179d ago ) | Agree(0) | Disagree(0) | Report | Reply
Dlacy13g  +   1179d ago
@colossalblue I agree, but I also think the games that have come over to consoles with the D&D license have been pretty poor outings. This generation of consoles seems to be the first that can really do the license justice. The likes of Elder Scrolls, Dragon Age and a lesser extent Two Worlds 2 are really showing that you can create an indepth story and have the open world that D&D requires all the while giving you the full customization that is paramount to any true D&D experience. Dragon Age also showed that a loose party system also can be worked in for single player and Two Worlds 2 showed you can create a decent online cooperative experience for campaign which really completes the D&D experience.

Edit: just finished reading the last part about the character classes. Its a shame they went with presets, hopefully there will be enough customization for it to feel unique. And hopefully they will have some type of co-op play...which sounds like they might given they are sticking with 4 playable character classes.
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thats_just_prime  +   1179d ago
Guess I'm the only one hoping this are like the BG:DA games from last gen or a real good diablo rip off
rayzorn  +   1179d ago
what i wouldnt do for another boulders gate , icewind dale, planescape tournament type. those and the old old gold box are still the best d&d games. i think i can still find every secret in pools of radiance with out looking anything up i finished it so so so many times
bask_in_glory  +   1179d ago
My D&D experience started way back when I was around 10 and plucked up some cash at a car boot sale to buy Baldur's Gate. I wasn't hugely impressed, though when I got Temple of Elemental Evil a couple of years later, I was hooked.

Soon after I actually purchased the D&D basic set and played with a few mates. I took the role of Dungeon Master and it was incredibly fun, though organising bi-weekly sessions proved too difficult and the game went into the attic.

Since then, I haven't touched anything D&D, though I have been following the development of 4E, so I will definitely pick this up, providing the combat is good.
cgoodno  +   1179d ago
4e was definitely designed with the idea of easily porting the rules to a video game. I know a few of the people who worked on the rules also worked on MMOs in addition to other RPG items.

Kind of disappointed they aren't giving us the ability to at least select our race/class options on our own, but confounding rigidity is a new direction with WotC.

I'd definitely prefer using the 3.5 rules. Actually, scratch that, would love to see the 3.5 PFRPG rules, which have improved upon them and maintained support of the ruleset that is as equally focused on combat as it is RPG elements. I think a third-person action game would be ripe for use of either with the growth potential, it's just that previous developers all want to make traditional D&D RPGs instead of thinking a bit outside of the box.

Then again, we always have games like Dragon Age anyway.

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