Blazing Angels: The PS3 Interview

Blazing Angels: Squadrons of WWII originally hit the Xbox 360, Xbox and PC this past March, but PlayStation flight fans have been left out in the cold thus far. Not one to leave a man behind, Ubisoft will land the World War II shooter on the PlayStation 3 at the system's launch on November 17th.

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Bill Gates4172d ago

”To find out what potential PlayStation 3 owners can expect from the latest and greatest version of the game”

“Ubisoft will land the World War II shooter on the PlayStation 3 at the system's launch on November 17th.”

”The visual appeal of the game has been greatly improved in terms of terrain, effects, water, environment treatment, and perception filtering.”

Ouch…..that one hurt you 360 fanboys huh…..hahahahah

”What you can now see on the ground while piloting your plane is far more detailed, featuring complex animations. So overall it looks more realistic.”

DOUBLE ouch……that’s a punch to the gut…..hahahhha

”The 3D water together with the different explosion types and the high number of damage models add a spectacular and cinematic dimension to the game. The variety of models and of the terrain textures has been enhanced to give each of the mission settings a different look.

The post-processing filtering also contributes to the uniqueness of each mission marking the time passing with nice and bright colors at the beginning of the mission that become moody and gritty towards the end when the fights are chaining.”

Should I keep going? ……hahahahaha……yeah why not…hahahaha

“The player will make full use of its functionality in maneuvering the planes and will truly feel like a pilot thanks to the intuitive relation between controller's and the aircraft's movements.”

…….Motion sensing will be GREAT, learn to deal with it LOSERS….hahahahahaha

“The game has a new multiplayer game mode and a new gameplay in the offline campaign missions, consisting of simultaneous objectives that the player has to prioritize in order to achieve all of them while minimizing the losses.

The newly featured cokpit view and the alternative controls will add a new dimension to the gameplay in both singleplayer and multiplayer modes.

Also, the game features three new missions while several others have been modified to a great extent.”

OUCH…..”modified to a “great” extent……hahahhahaha

“There is a new team-based mode. What we can say about it now is that the players will be involved in a tactical-oriented game and having lots of fun with it.

Beside that, the player will be able to change his plane after each death. This will greatly enhance the experience in co-op and squad modes, enabling teams to communicate and plan their actions, being able to change their tactics in a matter of seconds.”

This game is sounding like a lot of FUN for you M$ fanboys huh?……hahhahhahha

”IGN: Have there been any additions in terms of weapons or the aircraft players can fly?

Dore: Yes, and the good news is we have 10 new planes present in the game, (three Axis and seven Allied). Among them the famous British "Mosquito" and German "Komet", the rest you will discover at launch.”

……OUCH again……this is way TOO much fun……hahahhhahahha

This next one is the best….hhahahahaha here it is.

“IGN: Has the PS3's hardware enabled developers to add anything in terms of actual gameplay, or will all versions of Blazing Angels play the same?

Dore: No, they are not the same. The PS3 version comes with a larger breadth of control options, such as alternative control schemes and alternative view modes, allowing players a greater freedom in choosing how to experience the game. Obviously, using the motion-sensing capabilities of the new controller also plays a part in this.”

Almost a knock out but……this next one is sure to knock em’ out…hahahahahha

”IGN: Did developers find working with the PS3 overly difficult when comparing the process with the Xbox 360?

Dore: Developing a title for a new platform is always a greater challenge than developing for an established platform, but we would not say that we have faced greater difficulties on the PS3 than on the Xbox 360 so far. What we can tell you is that we have a great team working on Blazing Angels for the PS3 and they are having a lot of fun developing the game.”

and this next one is just a kick to the face while they’re DOWN for the count….hahahha

”IGN: If you had to pick only one change about the PS3 version not present in other versions, what would it be and why?

Dore: We would say that the PS3 version is not about one big change, but rather about having the ability to fine-tune all facets of the game in order to offer a better experience. Developing the game for the PS3 has given us a chance to change some of the things we felt could have been done better in the original game, and we didn't want to miss this opportunity. The story and dialogue has been reworked a great deal in order to create a greater emotional involvement for the player. The missions have more variety and offer new and interesting challenges, in addition to a number of new missions. The control now offers a greater number of possibilities for customization. Multiplayer has gained more depth due to the new tactical options. These are just some of the improvements the PS3 version has to offer.”

“having the ability to fine-tune all facets of the game in order to offer a better experience.”…….

“Developing the game for the PS3 has given us a chance to change some of the things we felt could have been done better in the original game”


Welcome CHANG3 you LOSERS………hahahahahhahahaha

4171d ago
4171d ago
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