30°
Submitted by toaster 1579d ago | news

NVIDIA Developing Subpixel Reconstruction Antialiasing to Compete with MLAA

NVIDIA is developing its own antialiasing (AA) technology to rival morphological antialiasing (MLAA). The subpixel reconstruction antialiasing (SRAA) NVIDIA is currently conducting research on aims to provide better image quality with minimal performance penalty. It "combines single-pixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost," as NVIDIA puts it in its research abstract. SRAA is suited for rendering engines that don't use multisample antialiasing (MSAA) since they use deferred shading. For such renderers, SRAA works as a post-processing layer, just like MLAA. (NVIDIA, Tech)

Pandamobile  +   1579d ago
Neat. I wonder what kind of quality difference there is between SRAA and MLAA.
WildArmed  +   1579d ago
At this point I don't even understand MLAA...
What does all this mumbo jumbo do? D:
ATiElite  +   1578d ago
MSAA and MLAA are to different types of AA (Anti-Ailising) the software that eliminates "Zaggies"

MLAA is a way to get rid of "Zaggies" just like MSAA but MLAA does it without hurting FPS as much as MSAA does.

I prefer MSAA because it has edge detection and it just does it better and sharper. MLAA is evolving very nicely but sometimes objects get blurred cause to me, in my opinion is that MLAA just blurs the edges to eliminate Zaggies while MSAA actually uses edge detection to smooth them out. Now don't get me wrong MLAA is good but I notice more blur in MLAA than MSAA. The PS3 uses MLAA where as the 360 uses up to 4x MSAA.

The best thing to do is use 4xAA and MLAA together for a really good picture or if your GPU has the horse power just use 8x MSAA. AMD HD6000 cards have MLAA and you can turn it on or off or use it with MSAA.

hopes this helps
#2.1 (Edited 1578d ago ) | Agree(1) | Disagree(0) | Report | Reply
WildArmed  +   1578d ago
+bubs 4 helpful-ness

Thanks, that helps alot.
I never understood the difference between the types of AAs, but that makes alot more sense.
Now I understand how they used MLAA in GoW3.
hmm, my vid card is just a HD4600s. Seems like I'll need to upgrade in the upcoming future to see these techs in practice.

Thanks again for the detailed reply!
Pandamobile  +   1578d ago
It's "jaggy", btw.

Jagged lines.
geodood  +   1577d ago
The PS3's use of MLAA is very different to the MLAA usable with ATI cards, though.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Splatoon Review - n3rdabl3

1m ago - Rowan from n3rdabl3 says: "Splatoon is a really well made game, designed to be accessible for kid... | Wii U

Nvidia Planning to Spoil AMD’s Fiji Launch by releasing 980Ti at Computex

1m ago - Rumors are circulating that Nvidia is planning to spoil AMD’s Fiji launch party by one-upping th... | PC
Ad

The Witcher 3

Now - All the lore you need to know. | Promoted post
10°

The Witcher's hour - CD Projekt RED on Wild Hunt's successful launch

2m ago - Alex Cavin: "Before launch, I would have wagered that The Witcher 3: Wild Hunt would be a mode... | PC
10°

GameStop: VR to take ‘a lot of space and time’ at E3

4m ago - The 2015 Game Developers Conference (GDC) was considered a historic week for virtual reality (VR)... | PC
10°

CeX Review- Spongebob Heropants

5m ago - Denis Murphy writes- When I was younger I loved the cartoon Rock's Modern Life which followed the... | Xbox 360