Dave Oshry of RipTen: What can you say about a game that died? A game so hilariously bad and widely ridiculed that it was clearly destined to be banished to the shores of the seventh circle of gaming hell. A game so frought with bugs and issues it could not possibly get a sequel . . . yet somehow it did. That game was Two Worlds. Why did Two Worlds get a sequel? Because it had great potential. However, if sheer potential was enough these days I’d be playing Alpha Protocol 2 as we speak. Such is the curious case of Two Worlds II. Or as I like to call it - the little sequel that could.