You know that moment you often get in a good dungeon crawler, when you've reached the lair of the final boss, and you've learnt all the tactics and mastered the rhythm of the game's combat, but you haven't got quite the right gear to take him on just yet? You've got the smarts, but you haven't got the armour. You've got the intelligence, but you're still slightly lacking in terms of technology. And you know that moment – it's generally the very next moment – when you decide to try and take the boss on anyway? That's how I see Obsidian Entertainment: a clever team with great ideas, often struggling against the budget, the timeframe, or the engine.