"We stay true to the Deus Ex tenants," claims lead writer
Certainly hope so but I'll hold my breath.
I like what I've seen on this game so far but until I play it there's no way I will believe it, not entirely.
They stay true to the original "tenants"? Since this is video games journalism, I actually don't know who's to blame for that mistake.
They could have meant "tenets"
haha, good catch
As of what I know up to this point, I feel that this game will be well done and a true successor to the original. Of course, nobody can really say for sure what it's going to be like, until they have it in their hands and hard drives. Deus Ex was perfect for the culture of its time and I remember my first play-through, as I felt oddly connected to the story and gameplay. There have only been a few games in my entire life that have been that compelling for me, personally. I'm cautiously optimistic.
Why couldn't they stay true to the release date?
Deus Ex was one of my most favorite games of all time. The game mechanics gave you lots of options on how to tackle an objective (guns blazing, or the stealthy approach), and how much augmentation you needed on each body part to suit your needs. While the AI was dumb, it was aggressive - that was enough to make you think about whether letting the guards pass or kill them by stealth or rush. Resource management was also balanced. Most of all the conspiracy theory story kept you coming back playing to see what's really going on. Around the 90's and early 2000's the standard game lengths were 80+ hours per game, 100+ was considered the bang for the buck. I'm not sure if what she meant about and entire day of gaming - is that 6 hours plus straight with more hours spent lingering and backtracking, or 24 hours straight (and again, more hours spent on other tasks)?
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