PushSquare: "I often feel like I'm the only person in the world not caught up in the iOS hype hurricane. I think Apple's devices are fantastic pieces of kit, but as gaming systems they don't come anywhere near meeting the kind of expectations I hold. The games media wants me to think differently -- it wants me to believe that micro experiences such as Angry Birds and Cut The Rope are the future of handheld gaming, and in some regards I understand. I enjoy a five minute blast on Cut The Rope as much as everyone else, but when it comes to an hour long train journey, the game just doesn't hold my attention. I'm yet to find anything on the iOS platform that does. There's a possibility I haven't been looking hard enough, but I think the problem lies deeper than that.
"It's impossible to talk about Sony or Nintendo's latest handhelds without drawing reference to the iOS. The first sentence of this article and I've already fallen into the trap. That's because the handheld gaming landscape has genuinely changed, and I'll be the first to appreciate that. Bite-sized content clearly is part of the future handheld gaming make-up, but I don't think it consumes the traditional model. One of my favourite games to play on the go is Final Fantasy VII, Square's gigantic RPG epic that originally launched on the PlayStation. Gaming doesn't get much more hardcore than Final Fantasy VII, and although it wasn't originally intended as a portable game, it goes some lengths to elaborate my point: I want console experiences on my portable."