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Submitted by Nineball2112 1367d ago | interview

How To Be A... Game Weapon Designer

OXM UK: This How To Be A... interview will be of interest to all those artists out there who are looking to get into the games industry. We talk to Patrick Martin, Weapon Artist at Lionhead about how he got into his role and what it involves. (Dev)

Kran  +   1367d ago
Its harder than it looks. Im hopeless on 3D Studio Max. I still try. :( WHY CANT I BE GOOD AT IT!!
xino  +   1367d ago
you can't be good because that isn't your profession!

I am not good at Flash neither:/

the only way to coop with 3D Studio Max, is to read guides and tutorials, practise with given examples and use examples on real project.

-Ninja Gaiden 3-is sick!:)
Kran  +   1367d ago
In sound, I got a Distinction. Im more good at giving ideas for games than concept art, 3D etc. Im alright at flash. Not brilliant. BUT still. We're currently making a "whack a mole" game o.O

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