Even a year after release, Loco Roco remains one of the quirkiest, most original games on the PlayStation Portable. Its strength was that it took advantage of the console itself, particularly with the pitch-perfect shoulder button control system. So when it was announced that a PlayStation 3 version was in the works, many assumed that the world-tilting mechanism would transfer to the motion-sensitive Sixaxis controller. However, despite building such a system at the alpha stage, it turns out that the designers have opted for something else entirely. GameSpot spent time finding out what when they got a hands-on with Loco Roco Cocoreccho! at a special preview on the eve of the Tokyo Game Show.
See the alternative sources below for the links to IGN's and Joystiq's preview.