GameXplain Says: "While the core of the game feels very reminiscent of modern war games, we were more intrigued by the Halo Reach-esque additions. For instance, you now have access to a pair of special abilities we can used at any time, so long as you have energy in reserve (which automatically replenishes). The two abilities I tried out were invisibility and shield. They both function pretty much as you would expect--invisible makes you harder to see while shield reduces damage taken, although at the expense of running speed. The jump height was also reminiscent of Halo, though a bit less floaty feeling. I particularly liked the ability to stomp others from above, even if this power proved to be almost entirely ineffectual--it still looked awesome."