NowGamer: Valve's Chet Faliszek has confirmed that user-created levels for Portal 2 will be available on PC, Mac, PS3... and Xbox 360
Interesting ;) Portal 2 looks like it's getting better and better.
Valve is one of the best developers out there. Every game on console can be modded however the developers just dont want it so they can sell DLCs. The biggest culprits being EA and Activision.
Even though all games can be modded, Valve are one of the companies who wants people to mod the f**k out of their games, and I applaud them for being so willing to accept, unlike some people... looking at activision...
Bottom line - you look after your customers, do sequels right, then they'll buy your next game.
Half - Life mods are always the best, Portal and Counter Strike are 2 big examples of user made mods then bought out by valve and turned into BIG games =]
@LoVeRSaMa Day of Defeat and Team Fortress were also mods that Valve then turned into official games as well.
How are they gonna distribute on 360 though? Some sort of Cerberus network deal?
Probably from a net site, and then install. Modded maps don't have to be approved by Valve, and you don't have to go through Steam to get them, so the 360 should be fine.
The problem is, MS security chief said he does not want to allow users created content on the 360, for security purpose. Did he change his mind?
What? Quite a few 360 games support user generated content. Halo 3, Halo Reach, Trials HD, The Sims 3, Forza 3, just to name a few. The 360 isn't as open as the PS3, but there is games that support user generated content.
Agree there are games out there on 360 that heavily support user content, the big difference is that they all use inbuilt creation tools (e.g. Halo's Forge mode), the PC versions of games have always had massively more expansive possibilities as they're not confined to in game creation modes, possibilities that have always been closed off to console gamers, the cross compatibility here is an impressive feature
@Phoenix_Rising The difference is the content will be created on PC first, so it would have to be downloaded somehow on your 360, rather than using an in-game editor. We'll see what happens I guess.
Thing is Phenix, I believe it's more along the lines of content created on a different platform, then moved over to download. Now what you said it true, however that's content directly made in the game. If Portal 2 has that ability however, things are fine. If not, it'll be interesting to see what they come up with to solve it.
Hope this doesn't fall under project ten dollar
PS3 gamers, you're welcome.
"Portal 2 Mod Levels For All Platforms" Good to hear! typo
OMG this is an incredible feature! I wish more developers came into it.
Its a PC developer, one which hasnt scummbed due to consoles yet. Before PSN/XBL every game out used to have user created content. However corporate greed ensured every game out now is released with DLCs on launch day.
"Depending on the platform you’re on I should say, will depend on how we’re delivering it." sounds a bit mysterious, could just be PC download and transfer to USB an then HDD, or on PS3 the user Maps might be delivered in bundles through the automatic updates service. On Xbox it could be on the Xbox Live Marketplace? although knowing Microsoft it would cost money...
I assume, Xbox 360 delivered straight through the game menus. PS3 delivered through steamworks. PC just as always from a community of forums as well on steam in some cases.
That's just fantastic! Valve are really paving the way for a great future in gaming.
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