Assassin's Creed is basically finished. After a four-year development cycle that began right after Prince of Persia: The Sands of Time shipped to retail, the Assassin's team at Ubisoft's renowned Montreal studio is now putting the last touches on the first submission build of the game before it goes into rigorous testing. Sure, bugs will come back from Sony and Microsoft's approval teams, and the developers will have a precious handful of weeks to fix those bugs, optimize the frame rate, and apply that last, vital coat of polish. But the game's feature set, level design, and mission structure are now set in stone.
GameSpot were pleasantly surprised at the breadth and diversity of the gameplay when they had a chance to sit down with that nearly finished build for an extended tour of Acre, one of Assassin's three primary cities, with a little guidance from creative director Patrice Désilets.