Dragon Age II Lead Writer David Gaider has a lot to say about character development, in-game romances, and even stories for Dragon Age III. Read on to find out more in part one of our conversation.
I never really saw the point of in game romances...they aren't real people, and Bioware just seems to put them in for the sake of putting them in. It's expected of them at this point. I think the whole thing is just silly. Bioware seems to always have a tough time writing believable female roles. Most of the "romances" will just sleep with you cause you helped them out one time. If I got laid every time I helped someone out, my dick would have fallen off a long time ago.
lmao @ your last phrase. OT: I don't really care for this romance thing. But everytime i play DA:O, i always end up in bed with Leliana. hmm
Origins has the most awkward sex in any video game I've ever seen. It's like action figures having sex to Enya.
It's all to easy to say, there not real only nerds care about them get a real girl friend but that's not the point of them. They add a layer of depth to the game make you feel somehow more involved in the lore, why they certainly aren't essential there's nothing wrong with giving you a little more involvement from your characters. And why its true what you said is turn most of the time you do get laid for helping them out, difference is saving a girl from a fire breathing dragon in real life doesn't actually happen. Am willing to bet if it did she would be a little more grateful.
Anyway, yes I know they add depth and I agree with that IF DONE RIGHT. My point is, Bioware especially doesn't seem to be doing it right recently. I think it's just expected of them to have sex in the game by their fans so they just throw it in without even trying. I mean honestly, Zevran has sex with you for giving you a pair of shoes. For all the people who wanted a deep, meaningful, sustained relationship with him in the game, that's pretty much just a middle finger. Mass Effect is the same thing, especially the first one. All you have to do is talk to them for 5 minutes, basically just asking them how their day is going, and they sleep with you. I don't know if they are just making every female character a slutbag (which could be what gamers want, I don't know) or they just don't care anymore, but there are very few relationships in Bioware games that make it hard to have sex. Alastair is about the only one I can think of and it opens happens when you are a female. And if you are a guy playing a female having sex with a dude and enjoying your in-game relationship, that's just a little creepy to me. Getting involved with characters is one thing, but I'm specifically talking about it bothering me that it's so easy to get laid in those games. It would be much harder if it was trying to be realistic, but for the most part they are just making all the female characters seem easy. How can they add depth by having sex with someone if there is no depth in the relationship with that person beyond, "hey, thanks for the shoes, let's fuck"? If they want it to actually be meaningful they need to add more depth in the relationships and interactions with the characters, if they don't, the sex is meaningless, and meaningless sex in a video game is pointless other than trying to get horny losers to buy the game so they can bust a nut to fake polygonal boobs. It doesn't add anything to the overall story or character interaction, it's just there to give gamers a cheap boner (which it usually fails at because the sex scenes are so awkward)
No offense but all the people who wanted a deep, meaningful, sustained relationship with Zevran are really naive. When you talk to the guy it's obvious he's not really "normal" when it comes to relationships. Plus that's an extreme example, the other romance options in Dragon Age are not as "superficial" as Zevran. In fact, even though the scenes looked awkward, I think romances were pretty popular in DA. Of course it's over simplified, but it's not a dating sim, it's just there to give you another reason to play the game (which you can ignore completely if you don't like it btw)
Usually, videogame romances and relationships work very well as a way to develop those characters and make you attached to them. Incidentally, they also are, for the most time, VERY awkward and completly cringe-worthy. I'd blame the writers and developers over anything else, it's like they have a hard time imagining an actual human character. If you ask me, Dragon Age featured of the worse romances in close memory- Leliana, as an example, was "The perfect sweet, kind-hearted waifu", but they pulled it off so horribly...ugh. Remember her "song"? "I will sing you the song of my people. AAGHGHAJSAKJDBNAB DBJAK,KANJABSDLJA" That has to be of the most cringe worthy scenes in close memory. In fact, I think the only games that truly do the relationship aspect in videogames are, hilariously enough, JRPGs. If you wonder why, play Persona 4 or Ar Tonelico. Well, that's at least how I see it, anyways. And hey, it's not like videogame relationships have to ALWAYS be romances. Usually simple character interaction works- example being Deus Ex.
Oh god, my girlfriend was just playing that part last week. I had never heard it before. She just started singing for like 5 minutes and wouldn't stop, it was the most awkward thing I have ever seen in a video game, it was hilarious. And as much as I hate to agree, you are right about the JRPGs. The relationships are linear and scripted into the games but they are usually 100 times more believable than ones in western RPGs, simply because they are usually such a key part of the story and slowly grow, spanning over the entire course of the game rather than just talking to someone for 2 minutes then having awkward plasticky sex.
Romance has always been a part of stories it adds more to character, to say they are silly makes you sound like a bunch of kids who have never fell in love with a person or cared. ok so the romances in these games are stilted and over very quick, and the animations tend to look robotic but if these games didnt have them they would be very devoid of emotion.
It's hard for anyone, not just game developers, to capture real human emotions.
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