Back when Atari ruled the world, a few guys could get together and create a hit video game. That do-it-yourself aesthetic lives on. There's a thriving "indie" community devoted to PC games, and Apple's App Store is filled with the efforts of solo programmers.
The console market has been tougher for indie developers to crack, and the production of a major, AAA release involves hundreds, if not thousands, of contributors. But Sony, with its 2008 release "LittleBigPlanet," hoped to inspire the next generation of game designers, giving amateurs the tools to create their own levels within its funky world.