Mass Effect PS3 demo vs. final code | Digital Foundry

The only taste of Mass Effect 2 on PlayStation 3 that gamers have had so far is a demo that we took a look at before breaking off for the Christmas holiday. Our first thoughts? Aside from an unlocked frame-rate and lighting variations, it was much the same as the Xbox 360 version.

On 13th January, BioWare's community man Chris Priestly, posting on the PlayStation Blog, revealed that "the demo was, for certification and testing reasons, about a two-month-older build than the final 'what you will play when you get it home' version. I think you'll see that the game is noticeably better at launch."

Previous claims that the PS3 version would be the "definitive" version of the game didn't stack up based on the demo code, so the question remains: how does the final game stack up? We're covering the PS3 vs. Xbox 360 side of things in our Mass Effect 2 Face-Off, but here we'll be comparing the demo experience with the final game.

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pangitkqb2891d ago

Interesting to see Bioware reinstated the V-synch and frame rate cap. I don't think that was necessarily a bad decision, but it does prevent those nice frame rate spikes the demo saw.

Overall, I think the Ps3 debut of ME2 is looking great. This is an excellent game on every platform.

Serjikal_Strike2891d ago

It does look great...but not in the eyes of GAMESPOT

FrankMcSpank2891d ago

Don't get me started on the GameSpot review. They nitpicked the hell out of GT5. Gave them a break. They butchered and whined about LBP2. I came to the conclusion they may be a biased site. Mass Effect 2 got a 8.5 for a couple clipping moments in a DLC pack? Gamespot sucks and they suck bad..

kancerkid2891d ago

Great game is great. (regardless of platform)

Christopher2891d ago (Edited 2891d ago )

V-synch helps with reducing stuttering when fps gets low IIRC but does prevent spiking above.

Graphic-wise, they did some very slight lighting alterations in the cut scenes (especially with regards to Miranda) and fixed some graphical issues (Joker's head being one), but didn't do anything else noticeable.

Hope they fixed the annoying bug with Garrus' mission where when you get out of the car when you first start it, it has the same blurred effect as when you're first waking up from the Lazarus project.

LightofDarkness2891d ago

Nay, all v-sync does is synchronize the game's framerate to the refresh rate of your display, which eliminates screen-tearing. Triple buffering would stop the framerate from dropping to 20 everytime it drops even a little below 30, but for some reason developers never activate the function in games anymore, even on PC. You have to use 3rd party utilities like D3DOverrider to turn it on.

quiddd2891d ago

I'm still playing on an SDTV. Is the text issue still there?

ThanatosDMC2891d ago

720p tvs are less than $200 in walmart and sams. Try to save up some cash for them.

kharma452891d ago

Just because HD is cheap doesn't mean you have to go for it.

If it ain't broke why replace it? Many CRT's beat the hell out of bargain-basement HD sets.

ThanatosDMC2891d ago

Yes, a 480p beats 720p or a 1080p tv... /s

You even miss the sides of the game you're playing. Unless they're those low res games that are upscaled.

kharma452891d ago (Edited 2891d ago )

See that's a problem ingrained in peoples heads now, that resolution is the be-all and end-all for quality. And you'll be hard pushed to find many progressive (at least here in the UK) Standard Def TV's, most if not all were all 576i displays.

And yes you'll miss out on a fraction of the picture due to overscan but not much.

ThanatosDMC2891d ago (Edited 2891d ago )

Put Oblivion on your sdtv see how much you cant see your hud. I've experienced both sdtv and hdtv. Must be nice to see from one perspective.

"And yes you'll miss out on a fraction of the picture due to overscan but not much."

Most console games i play are 720p standard. What's wrong with that?

kharma452891d ago

I played Oblivion in SD on PS3 when I first got it using RGB SCART, never had a problem with reading text or with pieces of the HUD being cut-out of it.

I've also seen it from both sides as I did eventually upgrade that TV to an HD one, and I stand by what I said, on a decent SD set with good inputs (ie component or RGB SCART, heck even S-Video, anything but composite) it's decent, no problem with text being illegible, and for things being cut out, there's an option for that in the menu.

"Most console games i play are 720p standard. What's wrong with that?"

I never said there was anything wrong with 720p :| I was commenting that there is overscan on CRT sets where it displays (I think this is the right figure) 104% of the picture instead of 100%.

foss32891d ago

A lot, if not most, 720p only TVs will have overscan. Not to the extent of SD but maybe 5 or 10%. ESPECIALLY the 200 ones in Walmart.

Some TVs have a "Full Pixel" setting which will remove the overscan. Again, probably not the $200 Walmart one.

+ Show (3) more repliesLast reply 2891d ago
Redempteur2891d ago

like every HD game on the market ?

kharma452891d ago

Not quite, if running through composite yes but through a quality connection like component or RGB SCART it looks perfectly well.

units2891d ago (Edited 2891d ago )

some areas framerate was better in demo code

duplissi2891d ago


well that would be because the retail version has a locked framerate....

read the article next time..

AKS2891d ago (Edited 2891d ago )

I kind of liked the bit of extra smoothness in the demo, but it's probably for the best since it doesn't take away too many frames and eliminates many of the technical issues. I'd would prefer an option to unlock v-synch in these types of situations, though. Maybe Bioware just thinks it's simpler this way.