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Mass Effect 2 PS3/360 Face-Off

Digital Foundry at Eurogamer.net: "The news that Mass Effect is now a cross-platform franchise has been met with many questions. Just how well can a previously Xbox 360-exclusive title operate on the opposing platform? How well does the Dark Horse interactive comic do at filling players in on the events of the first game? Does the final game justify the various claims being made for it, most notably that it will be the "definitive" edition of the game?"

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Darkfiber2499d ago

No one ever compares the PS3 version with the PC version cause they know it can't compete! Burrrrrn.

anthraxCZ2499d ago ShowReplies(5)
darthv722499d ago

they look the same but that really shouldnt be what matters. It should be about the fact more people can play this great game.

Great games deserve to be shared with others.

Army_of_Darkness2499d ago

Thats true bro!....... So ummmm.. Wanna lend me your copy?! ;-)

hay2499d ago (Edited 2499d ago )

There's better lighting engine and a bit more(counted 1) shadows for PS3's favour. But it's not a dealbreaker or anything important.
Both look more or less the same.

StanLee2499d ago

@ Hay

Well according to Digital Foundry, a year later and the XBox 360 version is still technologically ahead. More or less the same isn't what should be expected after a year and doesn't bode very well for Mass Effect 3 on the PS3.

gamer20102499d ago

Ok I just read the comparison and the first thing I have to say is that I am pleased with the way the PS3 version turned out. After playing the demo I was worried that the PS3 version would be plagued with screen tearing and a very inconsistent frame rate. Thankfully they made the right decisions and the capped the frame rate and enabled vsync. This not only gets rid of the ugly screen tearing, but it also avoids the wide swings in the frame rate, making it feel smoother overall.

That said, it is clear from reading the comparison that people claiming the PS3 version is superior are wrong.

The frame rate is definitely better than it was in the demo. Instead of wide swings from +40 fps down to -20fps fps the frame rate is now capped at 30 like the 360 version. Both versions seemed fairly similar in the cutscenes, with a slight edge to the 360 version. During actual gameplay, though, the 360 version has a somewhat bigger advantage.

"it is difficult to avoid the conclusion that the original Xbox 360 version of Mass Effect 2 has a performance advantage overall, especially during the exploration and combat sections."

The next area of difference is in the lighting.

"at the end of the day the changes will be important or not based on personal preference - for example, some of the lighting is to our taste, and some of it isn't. The PS3 game doesn't feel especially clearer or more vibrant, but there's a definite sense that it's rather more inconsistent than it was before, to the point where the lighting in the occasional scene just doesn't seem logical."

"We're still left rather puzzled by these changes. Was it really a purely design-led decision to make the game brighter and more vibrant? Looking at Mass Effect 2 in its original form, of all the things you might want to improve, was there really anything wrong with the way the game was lit? The impression is that the change here is an answer to a question nobody was asking."

In terms of the art assets and how they were implemented there were again a few differences.

"and while it does seem to be the case that specific artwork elements have been pared down, there is still the occasional piece of artwork with more detail than in the Xbox 360 version."

It appears there are more instances of the artwork being pared down on the PS3 version than the other way around. But they do mention that in motion you don't notice much difference in this regard.

They did mention that some of the effects are of a higher quality on the 360 version.

"precision in some of the shader effects appears to be higher on the Xbox 360"

As in the demo comparison there still seems to be a difference in the shadow texture filtering, which they personally thought looked better on the PS3. I think both filtering techniques have their advantages. It is a little fuzzier on the 360 but that helps to make the jagged edges less noticeable. In any case, 95% of the time you can't even see the difference in gameplay. It is only really noticeable on close ups during cut scenes, such as when Shepard wakes up on the table.

"The implementation of the new tech means that there are performance advantages in places, but gameplay seems to be a touch jerkier overall. Graphically, there is evidence that the PS3 version of the game has been pared back a miniscule amount"

gamer20102499d ago

"Technically there is not much of a case for any claims of being "definitive"

"From a technical perspective, if it is running the Mass Effect 3 engine as the developer suggests, players are not getting any tangible advantages over what has already been released on the Xbox 360. BioWare's heavily modified Unreal Engine 3 probably did require a substantial overhaul to accommodate the Sony platform for the multi-format Mass Effect 3, so it would have made sense to use that work for the ME2 conversion rather than simply port over the existing 360 code. However, this does not manifest in a better game as the marketing seems to be suggesting."

"Technologically it still feels like the Xbox 360 version has the edge, but occasionally lower frame-rates and mostly unnoticeable graphical compromises on PS3 are not going to have much impact on the fun you have playing this game."

"However, in putting together this feature, the opportunity to return to Mass Effect 2 simply serves to remind us that the experience of playing this series is so much more than just one game: it's a saga, an epic series quite unlike any other where all three chapters are interlinked, and unfortunately, due to licensing agreements, the Xbox 360 is the only console that gives you the full story."

So it turns out that technically the 360 version still has the edge. That said, the PS3 version is better than I feared based on the demo and will certainly be an amazing experience for anybody who only owns a PS3.

+ Show (2) more repliesLast reply 2499d ago
TheXgamerLive2499d ago

They've had a yr. to brush up the games engine for the ps3 and finally the ps3 versions looks good in a port over, there are times when it looks worse and times when it's better, but that's not an issue b/c the game looks and plays incredible, it was my pick for 2010 GOTY and i suggest anyone who can play this game to do so. It's incredible, best graphics, story and cut scenes. the game is "EPIC". The DLC is great as well. Enjoy the hell out of it.

hoops2499d ago

They should kill these stories.

Ginbe2499d ago ShowReplies(1)
FrigidDARKNESS2499d ago

for christ sakes these ME2 comparison threads are getting redundant.
both games looks the same who cares if one has an extra pixel or two.

edhe2499d ago

People who paid extra to get a ps3 expecting to get better graphics on TEH CELL because the THE BLU-RAYZ but keep getting reminded of their faux pas.

Achemki2498d ago

What faux pas? Nobody bought a PS3 to play ME2 in the first place. The faux pas is MS lost their highest rated console exclusive and the port is nowhere near as gimped as fanboys were hoping it would be. The reviews are in, along with the "but- but-buts".

MRMagoo1232498d ago

exactly what achemki said