Guerrilla Games has promised Killzone fans that the third game in its flagship series will "play much more fluidly" than its predecessor - and reiterated that it has fixed the controller lag seen in KZ2.
killzone 3 will be badass, never had an issue with controller lag in killzone 2 infact (perhaps intentionally) it kinda made the weapons feel heavy and real
I've heard it's changed quite a bit, the reason I liked KZ was because it was differant than the other shooters that were, being heavy and all.
I just hope you can put the sensitivity up more. KZ2 didnt go up enough.
It did change, I was in the beta and it is a lot more smooth. It is like a cross between KZ2 and (I hate to say it but) COD. I think the change is actually for the better. It isn't twitchy but it's best described as smooth or fluid.
I really liked KZ2 controls Too, i've never had a single problem with them. Although people stated that it tooked time to get used to, i got used to it fairly quick. I know what your talking about the heavy weighty feeling, I heard they still have the weighty feeling but i guess aiming is more responsive
Oh man I can't wait for this!!! I better get off the killzone news after this, incase someone spoils it.
Looking forward to Killzone 3 and its control style. Killzone 2's controls didn't suffer from lag, however, they were just designed to feel "real." A big guy holding several guns and a bunch of ammo isn't exactly gonna be super fast. I do look forward to a little faster though.
So you play fps because they are "heavy and all"? Cmon man, you guys need to get real. Thats like saying I married my wife because of her personality. LOL!
I hope they dont copy COD to feed the casuals. Having no recoil, auto aim, and easy frags apparently is hardcore for COD players.
@pogibaldy: It pisses me off how people rationalize games they want to like. Especially when it comes to a hyped game that needs to be a Messiah to something. To be fair, the game design of KZ2's multiplayer was great. I loved the blend of different gametypes to mix things up and break up spawning influencing rushes to choke points. It was much more dynamic and more games should follow suit. But the controls were, in fact, crap. GG patched it. Then they said they fixed it for KZ3. Why would they fix something if it wasn't broken?
i liked the weight in KZ2 as well. GG knows what they're doing though so i have no doubt i will like the changes
Pixel_Enemy Thanks for the heads up! I for one didnt really like the feel of the controls of KZ2. Online at least!
Yes, real weapons r heavy, but u still move fast when u carry them.
The game comes out next month yet I still haven't seen the jungles of helghast. Why?
The jungle has been shown two times already. One in the short VGA trailer and the story trailer released recently. The jungle is kinda dark and not as lush as the Crysis jungle. http://www.youtube.com/watc...
Watched it like three times and I still see no jungle. If that part where the guys being zapped by some green laser is the jungle then I'm very disappointed. I guess the PS3 could't handle a lush alien jungle.
It's suppose to be a harsh toxic planet.
@ Ultimate Revenge pause at 1:10 it is not hard to miss lol
@ULTIMATE_REVENGE i know what the problem is, its because your mind has been blown away that is why you can't see any jungles :)
I think Guerilla Games / Sony is playing it smart this time around (Admit it, KZ2 had bad advertisments). I think they will release a whole bunch of new info closer to release. (One being, Online coop). That way, the hype is there right before the game gets released! Its better for the sales to reveal the best info at the last moment, because if everything gets revealed a year before release, people will lose there intrestest in a couple of weeks.
I think their doing a very bad job marketing KZ3. I saw only 1 commercial all weekend long and it was like a 10sec. short, I was like damn that games deserve way more attention and hype!! Also I read on one comment that the game play felt a lil like COD, Bungie did the same with Halo Reach and that worked out great. Looking forward to KZ3! Heres hoping it doesn't end up like KZ2 a great game that not a lot of people played. I bought the game and all map packs only to go online to find out not a lot of people were playing this masterpiece and that was awhile back....what a shame... PSN- hazardman79
^''I hope it doesnt end like Killzone 2. No one plays that anymore'' Im probally playing a diffrent game then. I see TONS of active games!
You missed the part of Story Trailer.. Remember bunch of Helgast were riding robo-spider? They were in "that jungle".. Note that the jungle is not lush as jungle in Crysis, rather than misty, alien-looking..
We have seen snippets of the 'jungle' (see the "We know what they do to prisoners" line during the 'story' trailer) We haven't seen the 'space combat' levels yet though, and I'm happy to keep it that way - I had no idea about the Mech Suit or New Sun turret sequences in KZ2 until I played the game, and they were pleasant surprises.
Can't wait until Feb.22! I played in the alpha code stage of development and i absolutely LOVED IT!
just cannot wait, getting more and more hyped with every day passing, getting collectors edition btw:)
mehhh Killzone is just a mediocre shooter with nice graphics
begging for attention dear?
is my opinion you have to deal with that fanboy
Your opinion is mute. No one cares. Killzone has a REAL clan system. REAL strategy, classes, objectives and what I like to call Warzone. Halo Reach is boring in my opinion. Traded it in for COD which isn't much better
Cool story brah... /s
Define what you consider a 'non-mediocre' shooter first and people might take your 'opinion' seriously.
I hope 32 player local matches arent very laggy like KZ2
32 Players on Killzone 2 sucked ass. way to chaotic because a whole bunch of people dont know how to host prober games. 32 players on the 3 smallest maps op Killzone 2? Come on... im glad KZ3 has 24 players max.
well in KZ2 you can always create your match and input the max player cap. edit: great to know that KZ3 is taking seriously about connection issues between players.
Hated that shit. 32 Players at Radec Academy is just overkill.
They decreased the number of players? 32 players to 24? Never knew that Care to provide more details?
^Yeah, but when i did that, it toke hours until the game was filled up, because it seems that everybody thinks like this: 'The more players, the better'. I prefer a tactical game with 8 - 16 players, instead of having 32 players running around in a map the size of Lady Gaga's dick. Way to chaotic (Ofcourse, this is my opinion!)
24 players was the sweet spot for most maps.
i usually play on the new maps and it sucks cuz most of the games i found have less than 10 players
I always prefer the 8-12 player matches on the smaller maps. When you get into matches where there are 16-32 players I never feel as if I'm a big contributor to the whole outcome of the game. But the smaller battles, I know if I play well or suck it up, it's gonna make a difference to the outcome of the match. 2 vs 2 is great too.
Dude I can honestly say I have never gotten any lag on KZ2. Ran like a dream!
Are you guys talking about? One of the reasons I stil play KZ2 is because no matter how low my wifi connection (well the lowest I can play is around 40%) I can play the game smoothly because if of the servers. The game only lagged when the host leaves the game. Wow judging from the other commentators I seem to be the only one that this game works for. O_o
i hope they fix the kill lag and the power of the sniper rifle
Yeah the Kill lag was annoying where you would here the kill chirp and death animation a good 2 seconds after you stop shooting. Sniper rifle is fine though, 1 shot kill is fine with me.
That will be interesting because the beta felt a lot like KZ2.
You must have played a different beta than I did because that statement sounds out of left field after playing the beta everyday since it came out. It is nothing like KZ2 in terms of lag and slow reacting players. Much more responsive (appeals to the masses of people that play FPS), better graphics, better all around gameplay, better class adjustments, not to mention the killer melee cut scenes, Just a better overall game.
It's not out of left field and since there was only 1 beta I'd say it's a safe bet that we played the same one. Obviously maps, graphics, classes, etc. are all different but the movement speed felt very much the same. I'm talking about the core mechanics of the game.
I honestly can't understand how the movement and aiming mechanics feel so different to me and the same to you. I played KZ2 for a long time and I played the KZ3 beta long enough to log 2800+ kills and they feel nothing alike to me, much more fluid and responsive.
KZ3 more fluid? So you don't control a tank anymore?
At the beginning I did not like the controls in KZ2 and so I went back to finish getting the platinum trophy in Resistance 2. When I got back to KZ2 after a month or so I ended loving the game. The controls did not seem that hard(not sure if an update improved it or not ) but was still strange to play it on the hardest difficulty where it was more worth to use the knife instead the assault rifle since it was less slow to attack and move when having it equipped . By the way , the most fun FPS games I had the opportunity to play on this gen was actually R2 and KZ2. Because of that I have high hopes that KZ3 + R3 will be the best FPS games I will play this year and will be one of the best games I will play on this gen.
Brings back great memories, the R2 + KZ2 combo had me hooked for so long. Funnily enough, even though not great at shooters, I was able to flip back and forth between the more arcade-like controls of R2 and the supposedly too-heavy controls of KZ2 with ease.
Killzone 2 was my first PS3 game and it took awhile to get used to the controls since I was used to Gears of War. Looking forward to playing Killzone 3, should be a good time....
I don't think you should worry. After playing the Killzone 3 beta, they have the equilibrium just right. The controls are responsive to your commands, but as you spin around it looks as though you are weighted, but it never feels like it is weighted. Perfect combination in my eyes. This is shaping up to be a fantastic game. I am still playing on Killzone 3 with bots on elite. Quite insane really.
I hope hackers don't mess this game up!
The evolution of the killzone series... Killzone: http://www.youtube.com/watc... Killzone 2: http://www.youtube.com/watc... Killzone 3: http://www.youtube.com/watc...
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