I’m sure at some point or other, most of us have ignored a less than satisfactory story. I mean for stuff like Just Cause or Killzone it’s all about the kick ass gameplay right? In those sorts of games, narrative is just filler that gives the gameplay an excuse for existing. It’s a dynamic most of us just accept without question, it’s just how some games are. But can the reverse also be true? What if the gameplay was just an excuse for a story? And can that story be so utterly hilarious that you could find it within yourself to forgive even the most cardinal of game design sins? If you want to find out, you should definitely play Twisted Pixel’s Comic Jumper: The Adventures of Captain Smiley.