A slew of Elder Scrolls V: Skyrim details have been revealed, as well as the first screenshot we’ve seen.
Good lord that looks amazing. I'm so glad they worked on the animations and quest structure too. Learn from mistakes - improve upon games - win.
Fix the story missions though. I'm tired of going through the Gates of Oblivion over and over and over again. Everything else about the game was awesome, but the story missions were just too repetitive. Why can't Japanese create huge open world JRPGs like this though? Imagine becoming Samurais, Ninjas, Martial Artists, Monks, etc.
Luckily oblivion isn't the main theme this time around. Hopefully there'll be more voice actors too.
Yeah, but if I've learned anything from all my years of yearning for the next big thing, is just to forget about it until it's out. Otherwise you'll just be as disappointed as always. I did just that with S.T.A.L.K.E.R, and it blew me away when I fired it up. So, Skyrim, see ya in a year or so. Until then; mindwipe.
nomnomnom Edit--- "we're not talking about mounts yet" :P Dragon mounts, giant spider/scorpion mounts please
OO I hope they give us a dragon mount =D
i'm happy about them finally using a new engine
You have no idea how limited they were with Gamebyro, they tried the Radient Ai in Oblivion, but the Engine made them have to take so much out. Truely glad they decided to finally make their own one. Edot--TheIneffableBob, Oblivion's radiant AI was basically a shawdow of what they originally planned Also, it's not like they're going to take out regular quests for Random quests entirely.
Most of the radiant AI stuff got taken out because it didn't work quite right and caused ridiculous quest breaking things to happen on their own whcih screwed the player over. People were killing each other to 'borrow' props like brooms because they couldn't find their alloted broom, and dug addict NPC's were killing the nearest dealer NPC because he had what they had been told by the AI should be their goal. A woman NPC wanted her dog to stop barking as her goal and the dog didn't stop because barking was its goal and so she killed it with the destruction spell she knew. That wasn't because of Gamebryo. That was because of Radiant AI. Even then IN game you can often see weird AI malfunctions like Imperial warders shooting each other to death with bows and then the winner will walk over to the loser and say in a mildly surprised voice the line " Gasp! Someone's KILLED this man!" before walking away with arrows still in him.
Hmm... where have we heard "Radiant AI" before? OH YEAH.
The Radiant AI of Oblivion was severely downgraded by the time the game came out. There was an entertaining article about this very subject not long ago, where the devs told some stories about the things the AI was doing before they turned it down several notches. A couple of examples - A skooma dealer kept being killed by the time testers reached the point in the quest where the player would need to talk to him. The devs figured out that the local skooma addicts were running out of skooma in the nearby drug den, so they would go kill the dealer and take his skooma. In another instance, a guard near the city gates would get very hungry, leave his post to go hunt food in the forest, and be pursued by the other guards because he left his post while on duty. This would leave the town unguarded, which would allow the other NPCs to run amok if they so desired, which they of course did. I have faith that the Radiant AI of Skyrim will be much improved.
All the things they are improving and adding are things that made me hate Oblivion. As more details and screenshots (it isn't Crysis or KZ but it looks damn good) come in I'm getting more amped. Hope I can befriend a dragon and ride it!
So random quests.......anyone can see how that could get really boring Honestly I think this is getting hyped too much (less towns, less skills, smaller map)
But, it's not random. From what they are describing, what you do, how you behave and what kind of relationships you have built, will matter to how the quests are then set up for you. I don't think you realize what that means. It will mean that your choices and the actions you take, will have a more realistic and as close to real life consequence and feel as I've ever heard of in a game of this type. If they can pull this off, it will mean bigger things in the future. Things I want. You might not, but I do.
There are 6 towns + capital in Cyrodiil (Oblivion), there are 5 confirmed towns in Skyrim. The map of Skyrim is like 3/4 of Cyrodiil and even then it doesn't mean anything, it depends on how they scale it. The are actually more skills (one handed weapons for example), and Mysticism is just getting merged with other spells. Honestly if they make a game bigger than Cyrodiil, it would end up being an overkill, since I finished all the quests (+150hours) in Oblivion and had only 70% of map explored. And not to mention that every dungeon looked the same in Oblivion. Quality over quantity!
The graphics of course, are looking good, but what I'm really impressed and excited about is the way the game is going to generate quests. I mean, this is going to be totally kick-ass.
wow i hope the consoles look just as good as the screen shot. or at least similar cause it looks fantastic
I'd bet that these are console shots. I cannot wait to see maxed out PC shots.
Give me this game now!
@Zinc A Peter Molyneux once claimed similar things. Honestly though,if it works(and I believe it can) then :) Excited about this game
Molyneux has made a career out of promising features he doesn't deliver.
This game really seems to be shapping up for a GOTY contender.
the comment about the animations is probably the greatest thing ive heard in a while even more stoked now :D
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