Watch a new video, showing an impressive technology demonstration. Hint: Watch it in HD!
I don't think this is supposed to excite gamers. this is more aimed at devs.
I didn't see anything impressive there...nothing that is not being done on consoles anyways. Everything looked rather plain and there are far better tech demo's out there. Here's a vid of Remedy's Alan Wake engine on xbox 360...everything seen here is in the game... http://www.youtube.com/watc... Here's a vid of the latest Unreal engine 3 on consoles as of 2010... http://www.youtube.com/watc... Bioshock Infinite... http://www.youtube.com/watc... Obviously the PC demo's that are floating around out there are far mor impressive... http://www.youtube.com/watc... http://www.youtube.com/watc... Here's why we need new consoles...imagine bioshock with this tech... http://www.youtube.com/watc... Chrome engine... http://www.youtube.com/watc... I'm assuming this one is on consoles...I think this game project: offset was cancelled...if on consoles, it would be pretty impressive... http://www.youtube.com/watc... http://www.youtube.com/watc...
You do realize this video was made by a small dev making an army simulator? This was on N4G a few days back. Of course it won't be impressive, they obviously aren't as skilled as bigger devs, and graphics aren't the focus on military sims anyways. "I'm assuming this one is on consoles...I think this game project: offset was cancelled...if on consoles, it would be pretty impressive..." You thought that was on consoles? What's funny is that it was a PC exclusive game supposed to be released to show what Intel's Larabee could really do. Too bad Larabee was canceled, along with the game.
Alan wake's engine was impressive when it was shown. SIX years ago....Today it is dated, and the fact that 360 cant keep it vsynced and sustain 30 frames a second with high resolution textures, anisotropic filtering etc @ a mere 960 x 544 should tell you enough about how inadequate 360 is at exploiting the full potential. If ever a game should have been on PC, A.W is it. 960 x 544 pixels for goodness sake...the iphone 4 has a better resolution! Yes, full screen iphone 4 games render with more pixels than alan wake on xbox 360. Dont take my word for it, go look up the native res of iphone 4.
pc no games, best for exclusives ps4
"meh" says the ps3 fanboys. They still think that their exclusives still reign supreme. I almost feel sorry for them :P
Shame u cant play them either, which mean... Ps3 > Pc any freaking day.
u have is uncharted, 1 game. KZ, resistence are generic crap. GT5 was a flop, LBP kiddie game. LOL
So what? you still cant play them xD...Mad honey? lmfao Some random pc gamer also xbox troll talking bad of ps3 exclusive huh...havent yet found something as fun as motostorm on pc...as realistic a gt5 on pc, as action packed as uncharted, as creative as Lbp2, as fresh as the last guardian, Any baseball game? come MLB, let me shut and say it for you...OWNED
OMG the horror. I'll play diablo 3, SC2, the Witcher 2, The Real version of BF3, The Old republic, Shogun total war 2. And every multiplat in HD unlike You. Enjoy gimped versions of Elder Scrolls, Deus EX, Brink, Crysis 2, and the old engine for BF3. LOL and for the reocrd I have a PS3 with free games thanks to my bro who works for SONY. PWNED Love the realism on GT5 when you crash into a PLASTIC fence and bounce right off, so immersive. LOL
Whatever u say hun
To each their own. All systems have great games to play. The PS3, PC, Xbox360 and the Wii... If you are a true gamer, you would know this.
realtime cave creation tool looks sick!
Crysis 1 (CryENGINE 2) had the same feature. It uses voxels, the same technique Minecraft is built on.
Cave creation looks nice, I don't think some of textures look great even in crysis full up. Some parts look better then others.
Crysis has pretty good texture work..but its not all pristine. However most of it like the ground and building textures are fantastic. Warhead sacrifices a little bit of this to improve performance. Still cant take away the fact nothing on console will touch either maxed
what it now im just saying they put realtime tech tools like to buy ON the PS3!?
How many console engines have that many complicated systems working all at once?
For the size and scope of crysis i doubt a console could match it vulcan. But everything crysis does visual wise expect draw distance,polys etc. and very high rez textures, it could. I've seen the crysis tech demo's running first hand running on PC/PS3/360. The rig needed to run crysis, even when people bought dx10 cards, opted for dx9 for speed. That's not the case now. But for what consoles do, they do pretty well.
So you think the consoles cant do the scope and size, draw distance, polygon count or texture resolution of Crysis? Well yeah, add to that they cant do the DirectX10 shading effects or the same quality of HDR and anti aliasing etc etc... In other words, the consoles cant touch it. Thought so lol Uncharted 2 is one of the best if not the best looking console game but even the figures bandied about by naughty dog pale against three year old crysis. 1.2 million polys they said! Crysis actually peaks well over 3 million...goodness knows what that figure will be after Crysis 2 and tesselated geometry. 4 million+? Expect so. What would be incredible about approaching the 5 million poly/frame barrier is that Toy Story, the first ever feature length CGI move used approximately that amount of geometry. Except Toy Story rendered one frame every 10 hours or so. A game has to render 30 a second!
I love the music. the cave part was meant to be a reference to Bin Laden living in a cave. i wish devs would invest on CryEngine man and dump that outdated Unreal Engine 3 with texture pop up all the damn time! Update to all the idiots above AKA grumpy trash PC gamers. CryEngine 3 is designed for Consoles as well, if you know sh* what you are talking about:/ -Ninja Gaiden 3- in CryEngine 3? you are crazy:)
Actually it's 2million per frame at 30fps for Uncharted 2. Max on PS3 is about 2.5/[email protected] But poly's are not everything, you guys know this. Shaders,lighting,texturework, artstyle are. Then you got aa/af etc etc. ----------------------------- ------------------------ Heck a 7800gtx could push 5-8million polys per scene.
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