Gamer Limit: Lost in Shadow Review

This game should have been four hours long (at maximum), had no combat, and should have been dependent entirely upon moving shadows to solve actual puzzles. How the game missed that so entirely is a wonder, and the fact that the puzzles feel so lazy is a testament to this one enduring fact: if you’re going to take a great idea, you’d better be damn sure you do something valuable with it. Lost in Shadow doesn’t.

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