An article on why Battlefield 3 needs more classes than Bad Company 2 and previous Battlefield games.
Not so sure it needs more classes but deeper classes with more levels and unlockables would be nice. Overall I think the classes in BFBC 2 were perfectly balanced. All of them were useful and none outweighed the other.
yeah i agree. it is a great game but i've unlocked everything in a month. more weapon variation would be good.
... it's what I loved about the old Battlefield 2, and about Battlefield 1943: It was very simple to get into, play exactly the way you want, well-balanced, and no-one would really get an advantage over others apart from skill and insight! I really don't want it all to get too complicated.
I'd at least like to be able to unlock more guns that don't suck. What sense does it make to unlock a weapon that has NO higher stats than the default weapon for that class? "Actually...I want as few 'unlockables' and 'perks' as possible..." That would certainly be nice....especially when we're trapped under the COD Cloud.
Just give the Spec-ops the C-4 again and I'll be happy.
I don't see what is wrong with having a variety of unlockable weapons, adds realism and replayability to every shooting game. Having a ridiculous amount of over-powered perks (which Bad Company didn't really have but COD did) is a bad idea however. Honestly if guns were more focused on their real life counter-parts things would probably balance themselves out, (as long as stupid perks and realistic-fair limits were used).
Bc2 was not very balanced. You had a medic with a light machinegun, pretty much a rambo jesus. You also had a sniper class that threw wall hacking balls, can kill with 1 shot at any distance, and could destroy tanks with mortar shells with unlimited ammo. Engineer and Assault were the only balanced classes, but even then they werent perfect. Assault class was too plain and boring compared to the other classes.
What...? Snipers do not kill at one shot at any range dude. I think you need to do your research.
Lol now u r officially a retard
LOL RAMBO JESUS!!!!!
Not to mention those f*cking bradleys. Those are probably the most unbalanced thing about that game, and need to be completely removed from the game. The other normal tanks are fine though, but the bradley definitely needs to go, or at least be modified so it can't shoot automatic shells. And yeah, the medic class with an m60 was as you put it, the rambo jesus class, but they patched the m60 and had it nerfed a bit.
Snipers in Hard Core were unbalanced but other then that the game was fine. I refuse to play BC2 on Hard Core because of the snipers.
Yep the medic and the snipers are unbalanced. medic has too much anti infantry and the snipers have too much anti armor. It doesn't promote team work as well. BF2's classes were balanced, and they had awesome unlocks. If it aint broke don't fix it. BC2 is a different franchise, so it doesn't really matter there, but BF3 should get it right.
I agree with DelbertGrady...more classes are not needed. More customization is. Give players more unlockables in the form of guns, perks and.... uniform peices. Allow us to customize the look beyond just a couple of set skins like they did in BFBC2. Let me make my soilder look different then the next guys. Sure, sure you need an overall look for each side..but let me do things like add a flack jacket or sunglasses, face mask, gas masks, beret vs helmet vs cap... different boots... ammo vests, etc... Also, with regards to weapons.... dont just give us all the gadgets and weapons ...make us work for them more than in previous games. silencers on weapons need to be unlocked not just given when you unlock a weapon. And dont unlock one weapon for all classes... make us work for each weapon for each class. Just make the game make me keep coming back! Heck...I wouldn't even mind a MAG style system for BF3.
Unlocks lead to people moaning and groaning that the guy with more time to play than them is owning because he has an uber l33t lvl 3412343 gun that they haven't unlocked yet.
@ExPresident I don't think they'll have that problem. Like with BFBC2, none of the guns were overpowered and each unlock was maybe a slight improvement or just had different properties.
@ExPresident.. like Hairy Chewie said..the "locked" weapons dont need to be anything more than slight improvements here or there...or even in some instances no improvment just an aesthetic difference. Give us balance but more things to unlock, collect and make our experience feel a little more unique. I dont need to earn patches... I would rather earn something ingame. turn some of the patches into other weapon varients and/or ingame items to be worn.
"none of the guns were overpowered" The M60 says hi.
m60 was already nerfed
Well one of the reasons COD is considered THE FPS is because of its create a class. U have alot of options and can create a truly unique class. The freedom appeals to many including myself. everytime i play battlefield i get mad that i dont have more freedom in the character i choose to play
The issue is BF is a more team oriented game. You can create whatever class you want in CoD because you are basically playing rambo the whole game. BF has classes because its about teamwork and playing as a team. One guy can't do it along, but together you can. Its not 'completely' team oriented but its much better than CoD in that respect.
that "freedom" also resulted in why its such an unbalanced game edit: the customization i only need is which sights to use, attachments, and equipment WITHIN that class, but not the total freedom of choosing from a list of every weapon, attachment and equipment also, adding more weapons with the addition to them "acting" the way they would in real life (ie. recoil, rate of fire, modes like burst or single fire, etc)
it would be nice and i kinda half agree with the article. But if you pick a class you know your duties, no one forgets to drop ammo or med kit, fix a tank drop sensory ball i think its just the asshole in them that doesnt. at least i know what my duties are when I pick a class
same, i go out of my way to perform the specific duties cause it usually gives you the most exp and the quickest way
i know most of you "love it" but i'm tired of unlocking every gun in every game i play its anoing and it take away from the fun and gameplay. its ok to unlock one or two w/e guns and few extra attachments but in every shotter today we have to unlock to start having the full experience and its really anoing.
Bring it back to how BF2 is. and it'll work perfectly again. BC2 is nowhere near as epic as BF2 is.
Go back to the Battlefield 2 seven class system where every class had a very specific role, or condense it a little bit. I don't really like the current BFBC2 class system. Spec Ops: Carries an SMG, C4. Sniper: Carries sniper rifle, claymore Medic: Carries assault rifle, med pack, defib Assault: Carries high caliber assault rifle, grenade launcher Support: Carries machine gun, ammo pack Engineer: Carries shotgun, repair tool, AT weapons. Is what I'd like to see.
I agree with you Pandamobile, but you have 6 classes listed, not the 7 like BF2. Frankly, I like your list just fine because I think the Engineer/AT combo works well and doesn't need to be separate like BF2. Oh and sorry if my second paragraph on my post (#3) was similar to yours: you got yours in just seconds before me so I didn't get a chance to read yours first. Oh well, we looks like we're thinking alike for BF3. I, for one, would like to see the BF2 size maps and classes with BFBC2 style destruction.
I know there was seven, I was just saying that I wouldn't mind if they combined Engie and AT into one class like they have in BC2.
Actually, BF2 had six classes :)
Actually, it had seven: Assault, Sniper, Support, Medic, Anti-tank, Special Forces, and Engineer. If you look at the article, there is a BF2 graphic that shows all seven.
7 Classes in BF2 Assault, Medic, Support, Sniper, Spec Ops, Anti-tank, Engineer http://wiki.bf2s.com/classe...
True. My bad.
I'm not too sure about support only having ammo. At the rate people die its rare that you need someone whose ONLY job is to provide covering fire and ammo. I don't see an issue with assault having ammo. You only run out of ammo....if you are assaulting. If you have to retreat during an assault to get to an ammo box, then its no longer an assault. BF2 was the best in the series but I think people glorify it too much, its class system is flawed and can be improved, just as BFBC2's can. Even with the teamwork, some of the 7 (or 6 in your list) classes just feel pointless. I never felt the need to run assault when I could run Medic or Spec ops, the gun damage and range could all be easily worked around with a little bit of situational awareness. Dice was right to TRY and merge some classes, the BF2 system is not that great at inspiring teamwork, its only really good at punishing the lack of it. Since most of the matches played on servers will be public, they are not wrong to try and "trick" noobs into helping each other.
Article needs a couple of corrections: "The last few Battlefield games, Bad Company and Bad Company 2, only featured 4 classes, Assault, Recon, Support and Engineer." Actually, Support is not one of the classes, the Medic is. Also, "previous Battlefield games, which had 6 classes" while they show a BF2 graphic right next to it clearly showing 7 classes. Anyways, I believe I saw it confirmed that BF3 will have more classes than BFBC2. Support is definitely on it's way back because of it's need to be separate from Assault. Support will probably get the heavy MG's that the Medic currently has, so the Medic will also likely get their old BF2 style weapons. I'm also hoping the Recon class gets separated as well; back to the Sniper and Special Forces because the SF guys are the ones who should have the C4. Snipers are in back, away from the action. Why do they have the C4? I think the Anti-tank and Engineer combo works well and probably could stay the same. So, hopefully, BF3 will have 6 classes: Assault, Support, Engineer, Medic, Sniper, and Spec Ops.
Can you provide a link/source where it was confirmed it would have more classes?
I saw it in this Youtube video. Look at about the 1:20 mark and the announcer states that there will be five classes: Assault, Medic, Support, Engineer, and Sniper. However, that was from a leaked document from 2007. I'm really hoping they divide up the Sniper into Sniper and Spec Ops because the Sniper doesn't need C4 and it should go to an "assault" style class like Spec Ops. http://www.youtube.com/watc...
Reason why fps games in general need more than 4 classes. 4 is just way to limited
Special Op's should carry shotgun. They're more close quarters.
never played battlefield, is it similar to bfbc2?
Never played BF2? Oh are you deprived. One of the best FPS games of all time. The game is over 5 years old, but it still played by thousands every day. BF2 is larger than BFBC2: 64 player maps vs 32. Larger maps allow more vehicles which BF2 had in abundance (plus jets!). Squads were also larger with a Squad Leader. There also was a commander who had an overview map, very similar to an RTS, and he could call arty strikes, UAV's, and supply drops. It was overall a much larger game than BFBC2. Not too late to try it; still tons of people playing and it can be bought for dirt cheap.
BF2 was great....but the destructible enviornments of BFBC2 really has evolved the genre and gameplay. I hope BF3 incorporates similar game engine enhancements.
sounds epic... i think im going to have to try it out!
you may buy my commanders edition... ;)
BF:BC2 is the most modern endeavor but BF2 is more robust and bigger too not to mention had (and probably has) a bigger community basically, BF3 will be the best modern battle online MP that mankind has ever witnessed in all its existance
it should be good
Just bring back the zip-line,grappling hook, commander with commander options. BTW miss dropping commander supply drops/hummers on enemy players :)
This article is a repeat on a new website with a different image.
I think the classes should stay as it is but they should add Class limits per squad. Like they had in Star Wars Battlefront 2.
The class structure should stay the same as BF2!.
I'd like to see that but what could you add that still make the game balanced?
I just want to be able to go prone in BF3. I think it is pretty stupid that you are not able to lay down during a battle. Can anyone explain to me why they did that? As far as classes go, I prefer the old style.
Console only has so many buttons. Keyboard has many more. That is the main reason. Console focused game. They could of still added it though. I have seen many console games with prone ability. Well enough of them.
I'm fine with the 4 classes.In any case,Bad Company is an offshoot to the original Battlefield series.I always play the Assault class when I play BBC2,and I never forget to give ammo to my teammates.Recently,I started playing as a medic on the Vietnam expansion pack,and again I have had no hassle giving med kits to my teammates.I agree with the TF2 comparison though,as more classes wont certainly hurt the series.
And this is coming out on PS3 right?
Yes, but it will be hindered. Well maybe. Its the first Battlefield on the Frostbite 2.0 engine so it should be awesome either way on all platforms. I am expecting console version to have 24-32 players. While PC version to have 64-128 players. That is my speculation and only real hinderance. I hope prone ability is in the game.
If a team had.... 2 many snipers they lost No engineers on a map full of armor they lost 2 many medics getting carried away with the LMG but not healing teammates they would loose 2 many Assault troops would loose against a balance of snipers and armor I'm positive Battlefield 3 will be balanced and just fine with whatever DICE decides.
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