Originalgamster: There’s been a lot of interest in Atlus’ first internally developed game for HD consoles, ‘Catherine’, but it is still uncertain if the game will see a US release. In an e-mail with a QA representative for Atlus, we were told that at this time there has been no announcement regarding a North American release for Catherine. Understand, that no announcement doesn’t mean no game… it just means there hasn’t been an announcement. The e-mail continues by saying they will take the request for localization of Catherine into consideration. So if you want to play Catherine here in the States, you may need to import, or do like NA gamers did with Demon’s Souls and show an insane amount of interest in the game.
Paul writes: "Games can be many different things to different people. The subject of this Looking Back article is something a little different however, as it deals with infidelity and the fallout that comes the way of the straying main character. Intrigued? Well, come with me to the weird world of 2011’s Catherine!"
From Xfire: "Anyone who's played video games for a couple of years has stuck around long enough to stumble across a few weird ones. Some are even quite popular, which is all the more reason why you'll wonder what made the developers think about making such a game and why people are loving it, despite its weirdness anyway. Not all weird video games are head-scratches. Some are actually quite good."
The stick of truth is a must have for any South Park fans. I spent a good afternoon on Goat simulator, a rare real open world. I planned to try hatoful boyfriend since it was free on Ps Plus. Disco Elysium is on my radar since the final cut came out; as soon as there is a discount, i will take it. Like movies, i like weird games too :)
Catherine (Atlus, 2011) celebrates its 10th anniversary this week, so what better time to revisit it and explore just what makes it such a memorable and great game?
You play as Vincent, a guy in his 30s trying to navigate a path through his relationships and into his future. On the surface of it the game seems to be about the nature of commitment versus temptation, as communicated through Katherine and Catherine.
Is that really what it's about, though? Is there more to Vincent's story than there initially seems and how does this extra depth play into Catherine's value as a videogame and a piece of social commentary?
Not only is the story relatable to being a modern guy who has to decide whether to settle down, and with who, but the logic puzzle gameplay really clicks with me.
It sure as hell not the puzzle gaming... I mean, it's not that bad...Actually, a bit of fun... But absolutely not "great!"
.
Yes, it would come in English eventually.
Mind everyone, ATLUS USA has tendencies to announced it "after" the Japanese release launch.
More / less have to wait another 6 months unfortunately, I think...
But if it could release sooner than that, then that's great.
Catherine (PS3), Persona 2 Innocent Sin (PSP), and Radiant Historia (Nintendo DS), all English version, is my next ATLUS' games.
My opinion: it damn well better.
It's nice to see a change from the norm in gaming. Hope this does make it Stateside.
It should, i am not interested in it, but seems plenty of people are.
Now give me those Tales games and Atelier Totori in english :)
Maybe NIS should pick up those tales games if Namco is too lame to translate them.
Kinda silly to leave Vincent in the US version of Persona 3 Portable if they're not going to.
"...Of course, it'll probably have nothing to do with your problems."