Faery Legends of Avalon is categorized as an RPG even though nearly all elements of that have been streamlined or stripped away altogether. Sure, you level up when you gain enough experience points for completing quests and defeating monsters. Sure, after leveling up you get a skill point to distribute in order to learn new abilities or alter stats. And sure, combat consists of you and your recruited companions taking turns hitting and being hit by monsters. But under all these surface components there isn’t much in the way of RPG depth and customization.