BulletStorm PC Requirements Revealed

Epic reveals the PC requirements for BulletStorm.

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spdarksky2892d ago

1920x1080, All Maximum!!!! HELL YEAHH!!!

MattyF2892d ago (Edited 2892d ago )

It'll be a good day to be a PC gamer.

ATi_Elite2892d ago

Low system requirements for a DX9 port.

One day and one day soon I hope Developers stop using DX9.

It'll be a good day to be a PC gamer....when DX9 DiES!

Raf1k12891d ago

Battlefield 3 doesn't support XP so I'm guessing it's one of the first to drop DX9 and hopefully more will follow the same path.

x8002891d ago

if you dont use DX9 then why state such thing? plus what is wrong with DX9? i still use it, and i am happy with it.

Baka-akaB2891d ago

because it's holding game development back and it's time to move on ? Like it has happened every era for pc

Ryudo2891d ago


To be fair we don't really know that, no one here is a games developer as far as I know. And all where basically doing is saying well this guy said that, problem is the guy that told him could of been Tonny the 12 year old.

DX10 was a massive failure and ended up being a fatally flawed product. DX11 does seem an improvement and it does have some massive texture advantages but are developers ready to move on am not so sure.

x8002891d ago

Holding game development back? How? Yeah u can see small improvement in games but not a lot tho, name me 1 developer that has taken full advantage of DX11?
DX11 is just there to sell operating systems, Microsoft wants your money. Tessellation is the next big thing not DX11.

Thecraft19892891d ago

x800 thats the whole point developers have to focus on dx9 and dx11 if they moved forward they would only have focus on one meaning they can use dx11 to its full potential.

Ducky2891d ago (Edited 2891d ago )

GSC Gameworld along with many devs have added DX11 features.
It's not exactly small improvements, but it is little things that make a big difference; such as shadows that get blurry the further they get from the source...
That, and doesn't tessellation = dx11?

Also, DX10 was a fail because it required Vista, and people didn't make the jump. DX11 however works with both vista and win7...

...and of course MS wants your money. So does Sony when they release games. That doesn't imply that the product itself is crap.

NYC_Gamer2891d ago


thats because you can count the amount of games that support dx11 on one hand..many devs arent even trying to move on with the times.

Baka-akaB2891d ago

@x800 and Ryudo

Actually if you follow in details the tech involved in dx11 you'll see how it's quite a big improvement . many tiny layers of changes and novelty wich could boost graphics and engine , when actually used .

But that's the thing , it aint used because most people and devs and still dragging their feet with dx9 ... and because of course most of the blame lie on MS making it only available on their newer windows

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spdarksky2892d ago

I think DX9 will still be the standard until the next console comes out. So for now we have to stick with exclusives and hopefully developers will take advantage of the tech.

Even idTech5 is using DX9 as the standard. So we have no choice but to wait. At least id does make the idTech5 game (Rage) stunning at the same time maintaining 60fps.

Actually i dont mind about the DX10 or DX11 as long as it looks good and plays well. And when i mean plays well i mean 60fps!!! YEAAHH!!

ct032891d ago

id isn't anything to go by anymore. Yes, Rage runs at 60fps. And this framerate target takes its toll because the game looks sub-par.

TABSF2891d ago

@ ct03

Hope that is consoles, the character models are OK but the textures are worse than FarCry back in 2004

ct032891d ago

The resolution of this screenshot is 2560x1600 which is a PC resolution for 30 inch monitors. This is not a console screenshot.

spdarksky2891d ago (Edited 2891d ago )

Furthermore id does make a statement that they didn't support modding on this game(Rage game). The reason of this is because of the megatexture incorporated in their engine. Damn i really hope somebody does make something with it and improve the texture resolution. Anyway we haven't seen the final product yet. But still, fingers crossed.

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cannon88002889d ago

Heck yeah!!! My PC will rape this game, in a good way.

+ Show (1) more replyLast reply 2889d ago
SnakeMustDie2891d ago

Not that demanding. Glad to see that my PC can run it at max 1080p

SnakeMustDie2891d ago (Edited 2891d ago )

Yeah, CryEngine 2/3 is more demanding than UE3.

Shaman2891d ago

Good thing about UE3 is that its very optimized for PC...I mean,you can have middle to high range GPU and moderate CPU and you will max any UE3 game at 1920x1080 without a problem...

Substance1012891d ago

More like a low end GPU like a 4850 ATI or 8800GTX from Nvidia plus any dual core cpu will be needed to run this resolutons beyond any console can handle.

toaster2891d ago

I get 60FPS at 1920x1200 with a 9800GTX and Athlon 64 X2 in UT3 :3 It doesn't take much to max out UE3.

Kurt Russell2891d ago

Your conversation is the reason I turned to consoles.

Xfanboy2891d ago (Edited 2891d ago )


But I wasn't shown in video. It was at ces 2011..

The cryengine3 is very flexable..

MajestieBeast2891d ago

Cpu is probably holding me back its alrdy bottlenecking my HD6870.

Substance1012891d ago

What CPU do you have, if its anything like a quad core from intel running around 2.4 - 2.6ghz and you are gaming around 1080p with 2x-4x most likely it will be balanced. Now if you crossfire those GPUs then you may need a faster CPU.

MajestieBeast2891d ago

E8400 duo core im gonna upgrade to a 2500k soon maybe even 2600 or 2600k.

NYC_Gamer2891d ago (Edited 2891d ago )

wow,even dragon age 2 supports dx11. whats this game excuse?

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