The Reasons Behind SpyParty

Chris Hecker, the designer-programmer of the upcoming SpyParty delves into his creative ethos and how he sees the industry in this interview that takes in the game's design and the shape of today's indie and mainstream spaces.

Video game industry veteran Chris Hecker describes SpyParty like this: "It's an espionage game, so, it's about spies." Which makes the former Maxis developer's new independent project sound very simple. It really isn't.

Taking to the stage at Nottingham's Game City event this fall, Hecker lays it out: "Think about your favorite spy movie and there are certainly explosions and gunfire and car chases and whatnot -- it's fine."

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