‘Elder Scrolls 5: Skyrim’ Level Scaling Will Be Similar to ‘Fallout 3′

Bethesda Softworks’ Elder Scrolls series has been a fan favorite for over 16 years now and with Elder Scrolls V: Skyrim, the developer hopes to make the most complete RPG experience yet. After getting a feel for the story and seeing some screens, most gamers feel very confident that Skyrim is in some very capable hands, but there is still one nagging issue gamers are fearful over: the leveling.

After a less than successful leveling system in Oblivion, one that was a black mark amidst a great game, there is a fear that Skyrim will contain similar level scaling problems. Many figure that since Bethesda is improving the graphics engine, they might as well make some significant gameplay tweaks while they’re at it

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jriquelme_paraguay2836d ago

i dont like autoleveling.
If i want go to X point, and that zone is filled with X Level, i need to reach X Level to explore that zone first...
And maybe, on par, the weakest enemys, turn to a more powerful ones.

PixlSheX2836d ago (Edited 2836d ago )

I think oblivion's leveling was flawed. If you made stupid choices when leveling up, mounsters would become stronger than your character.
And i'm not really sure if it had a level cap. But it was ridiculously hard to reach level 50. Mainly because Athletics and Acrobatics skills would go up without intention.
If they fix those 2 things, then i'm good.

And fallout 3's level scaling was great, imo. It was up to you where to go. Bad luck if you ended up near a deadclaw.

RedDead2836d ago (Edited 2836d ago )

I don't remembr how bad F3 was on level scaling, which is a good thing, I remember coming accross a deathclaw at level 3 or something. Although I would still prefere Morrowinds system.

koehler832836d ago

Level scaling is stupid.

Halochampian2836d ago

Level scaling is amazing when done right. Fallout 3 did it pretty good and I'm glad to hear that it resembles that.

Scaling allows the world to be almost open. Would it really be that fun to find an awesome cave just to find out that you need to be somewhere near a 40 to explore? And you have to wait 20 levels to come back to it?

koehler832836d ago

My problem with level scaling is not particularly the scaling, but the levels. When everything scales, levels are irrelevant.

They should just remove levels and focus on perks/skills.

Baka-akaB2836d ago

precisely , what's the point of levels if you do that ?

Halochampian2836d ago

Well from what I read about Skyrim. Is that the higher your level, the higher the chances of facing higher level enemies.

Doesnt mean that a wolf will always be hard to kill. Just that he wont show up as a difficult enemy later on as you level up.

If that makes any sense...

RedDead2836d ago

Well no not really, You could be great at sneaking and could have been focusing on that, you could still get the loot you wanted to find, but that's the point, your exploring with no risk in Oblivion, find the lost cave of the Zombie god in Oblivion----There's only mudcrabs in it, if you see what I mean.
Fallout did it good though, so just as long as they don't overdo it and make every random npc bandit have deadric armor( it was a feeling of accomplishment if you found Deadric armor in Morrowind, Oblivion it didn't matter)

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MariaHelFutura2836d ago (Edited 2836d ago )

Which is why Demon Souls is one of the best games made this generation. The whole point of a RPG IMO things progress you become more dominate and your competition becomes the other more dominate creatures in the world....Demon Souls does a PERFECT job of this.

SephireX2835d ago (Edited 2835d ago )

Level scaling is fine if done correctly. Firstly, Elder Scrolls is a completely open game so it is important players can do most side-quests in any order they want to. Seeing as different side-quests will have enemies of different difficulties, this openness wouldn't be possible without level scaling. Level scaling enables a game to be challenging no matter the player's level against enemies at the higher end of the difficulty scale. This doesn't mean leveling is useless. Harder enemies will scale a lot more than weaker enemies so at higher difficulty levels, enemies at the lower end of the difficulty scale can easily be defeated while harder enemies will still provide a lot of challenge but not as much challenge as they did when you were a lower level. Thus, there is still an incentive to level and yet the game remains challenging. I think personally though that enemies shouldn't scale to the extent that they did in Fallout 3 but for this type of game, level scaling makes a lot of sense.

mightyboot2836d ago

Cant wait to see some gameplay.

lastdual2836d ago

Fallout 3's scaling was a marked improvement over Oblivion's, and Skyrim's will likely be an improvement over that, so I'm not worried.

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