Edge: Coming from my ideology, Fahrenheit (or Indigo Prophecy) couldn’t have been more divisive. Pro: it covers interpersonal topics with well-drawn characters in relatable stories. Con: the design under the hood is a thorough rejection of player ownership, focusing instead on designer-authored branches à la Choose Your Own Adventure books. Considering that Fahrenheit was touted as a new paradigm in storytelling that would redefine gaming, it was easy to be cynical about this flimsy, uninsightful attempt to make fiction interactive.
There’s that joke that every Microsoft product comes in three releases: version one which is as flawed as an alpha build, two which is actually pretty good, and three which is what you’d wanted all along. In that scheme, Heavy Rain is version two of Fahrenheit.